*More random NPC liveries. There is a serious lack of colour in space, surely more expensive ships would be able to afford coloured liveries, perhaps we could have another competition where the best % of deemed liveries are all included as NPC liveries, as well as in the shop.
*Military only ships. The military has it's own more advanced ships, but these are only available on loan once you are at maximum relationship, and only whilst doing specific missions for them. The ship is only available as long as the timer is running for the mission. Delaying return of the ship results in a relationship drop, and further delay (depending on your distance from the hand in point) results in a 20% of your credits fine upon landing anywhere.
*Missions symbols on galaxy map bring up mission details when hovered over
*Ejected cargo and player death outside of scenarios creates it's own signal source (degraded emissions)
*Ships sending messages flash a different colour on the scanner, one at a time (purple?)
*Allow smaller ships to do larger cargo contracts in up to three runs (increased danger of being attacked and losing the cargo)
*Shipyard stats also inform you of the ships maximum fittings (Number of hard points & placement, top unmodded speed etc.), after all these are on sale and should be presented to their full potential.
*Military only ships. The military has it's own more advanced ships, but these are only available on loan once you are at maximum relationship, and only whilst doing specific missions for them. The ship is only available as long as the timer is running for the mission. Delaying return of the ship results in a relationship drop, and further delay (depending on your distance from the hand in point) results in a 20% of your credits fine upon landing anywhere.
*Missions symbols on galaxy map bring up mission details when hovered over
*Ejected cargo and player death outside of scenarios creates it's own signal source (degraded emissions)
*Ships sending messages flash a different colour on the scanner, one at a time (purple?)
*Allow smaller ships to do larger cargo contracts in up to three runs (increased danger of being attacked and losing the cargo)
*Shipyard stats also inform you of the ships maximum fittings (Number of hard points & placement, top unmodded speed etc.), after all these are on sale and should be presented to their full potential.