Dont remember it beening that slow on the Amiga?.
Only about a couple of minutes for the terror attacks as I recall.
it was when assulting an alien base that whittled the day away
my friend had an amiga with a hard drive on which it just zip by
Dont remember it beening that slow on the Amiga?.
Only about a couple of minutes for the terror attacks as I recall.
The real issue isn't the capabilities of the consoles (the 360 and PS3 exceed that of your average PC, although top end PC's do have the advantage), it's about coming up with working control mechanisms. Just replicating keyboard and mouse on a controller doesn't work, so more novel control schemes need to be used such as voice or motion based systems. While they may not be their yet, they will be given time.
Michael
No technical reason whatsoever. However, in order to publish a game on a console you are required to support its native gamepad in addition to whatever other controller you might support. In addition there tend to be certain controllers that are not allowed at all.Is there any insurmountable technical reason why mice could not be made to use with consoles?
No technical reason whatsoever. However, in order to publish a game on a console you are required to support its native gamepad in addition to whatever other controller you might support. In addition there tend to be certain controllers that are not allowed at all.
In general control mechanisms are actually quite expensive to develope for a game, because they tend to be continously tested, tweaked and outright replaced - so the question for the publisher and developer comes down to if it is cost effective to have more than one control-mechanism.
I'm more than a bit worried about the console release.
Usually, for a PC user, a game being developed on the consoles spells 'dumbing down' - partially due to controller limitations, partially due to console market consisting largely of dreaded 'casuals'.
I'd prefer non-sucky E4.
It feels that if consoles supported mice, they could be used for a wider variety of games .