Some of these stars are just stupidly big

I was going 100c before the scoop engaged.

I was still scooping at 8 and a bit AU...

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It starts to look kind of normal here. Except I'm 41 AU away in this picture (that's 4/3 the orbit of Neptune...)

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RS Persei is truly a monster (hat raised to Svenno for getting the tag on this)

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Holy guacamole ! Those stats are so off the charts, first reflex was to throw that in the spreadsheet to see what science would say ...

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Guess I can go home now, we have a winner. Check me that density, seriously :D
 
Does this mean, i can fly THROUGH this star so less dense is it? :D

Stars like this are basically hot clouds of not very much most of the way down, so given the temperatures our ships can apparently take you should be able to loop the loop a couple of AU inside the current exclusion zone. Physics says yes, game mechanics says burn and die. Then again, if my cooling is sufficient to scoop from an O star I should be able to sit on the surface of a brown dwarf that's barely over room temperature until my fuel runs out but somehow that 300K dwarf will cook me when a 10K blue star won't at a range where the ambient is way over 300K.

The line between accurate model and game moves around a lot.
 
Stars like this are basically hot clouds of not very much most of the way down, so given the temperatures our ships can apparently take you should be able to loop the loop a couple of AU inside the current exclusion zone. Physics says yes, game mechanics says burn and die. Then again, if my cooling is sufficient to scoop from an O star I should be able to sit on the surface of a brown dwarf that's barely over room temperature until my fuel runs out but somehow that 300K dwarf will cook me when a 10K blue star won't at a range where the ambient is way over 300K.

The line between accurate model and game moves around a lot.

Also, it would nice to see a not a perfect sphere, rather a bubbly swirling blob that these supergiants are supposed to be. I think these are on FD's to-do list.
 
The Stefan-Boltzmann law is Luminosity = 4*pi*constant*radius^2*temperature^4 so giant stars are really luminous. If they were represented accurately in-game, there would be no rigid outer edge - their boundaries are diffuse atmospheres that would become increasingly dense as you approached and, as mentioned above, that boundary might not be perfectly uniform. I'm not sure exactly what tolerances our ships have, though I hope that this is being modelled by the developers as it will eventually be necessary in order to work out which planets with atmospheres our ships are able to land on and how deep into an atmosphere we can go before being crushed. Even after that is done, it would still be easiest to just keep the drop-out zones, which define where the FSDs no longer operate, rather than the region where our ships are damaged.
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One day I hope that they model pulsating stars (delta Scutum, RR Lyrae and Cepheid variables are the main categories) with the accompanying changes in size, brightness and temperature (and therefore colour!) in real time! It's non-trivial to model that kind of behaviour, though, so I'm not holding my breath and I doubt it will ever really happen, never mind getting the mode of pulsation represented correctly...
 
RS Persei's problem is not that it's "stupidly large", but that it's too lightweight. It's a "red supergiant" and you don't get red supergiants with less than 1 solar mass; according to current theory and nomenclature, in order to qualify as a "supergiant" you need to start out with a star of at least 10 solar masses. Wikipedia reports RS Persei at 10 to 12 solar masses and 700 solar radii.
 
Also, it would nice to see a not a perfect sphere, rather a bubbly swirling blob that these supergiants are supposed to be. I think these are on FD's to-do list.

Achenar would change a lot then. From what's written on Wikipedia about it, it's spinning so fast that the equatorial radius is almost twice as big as the polar one. So I would love it as much as being able to fly in Betelgeuse's atmosphere or have an Eta Carinae a bit more impressive than the mere O type star it currently is in the game.
 
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