So, recently got my Fed Gunship, got it upgraded and engineered as i coudl with my current unlocked engi's.
My current loadout is:
Seems to workout ok for the little bit of time ive used it. But I've also heard people referencing multi-cannon only builds for this ship. How does that work, wouldn't it suck against shields? And Multicannons seem to be more low dps, but better sustained damage?
I'm also up for loadout suggestions. I'm inclined to keep the 2 small HP turrets tho, as they cover my backside and keep damage going while i maneuver my fat self behind the target.
Also, this is my 1st ship using fighters. I was wondering what the best fighters/mods for them are considered to be. I plan on having the AI pilot them most of the time, with inviting people to multicrew the second when safe.
Also, a few general purpose weapon questions:
Are beam, burst, or pulse lasers considered to be better overall? I like the damage od beams but the overheating is brutal, especially with more than 1 equipped.
Are regular cannons ever used? Ive messed around with them a bit, but they seem to run out of ammo even faster than multi's. Are the large/huge ones good for burst damage? Or are they more meant as a longer range option for use against bigger ships? Also are the High Yield Shell mods any good? Explosive seems quite powerful, but the only way to get it normally is to use very low ammo missiles/torpedoes.
How hard are plasma guns to use? Ive heard they're pretty slow moving, but never wanted to make the credit plunge on something i wasn't sure on. I assume they're much more useful on agile ships rather than behemoths like the gunship.
My current loadout is:
- small HP: Multicannon/burst turret
- Med hardpoints: 2 Gimbaled Multis, 1 gimbaled burst, 1 gimbaled beam
- Large HP: Gimbaled Multi
Seems to workout ok for the little bit of time ive used it. But I've also heard people referencing multi-cannon only builds for this ship. How does that work, wouldn't it suck against shields? And Multicannons seem to be more low dps, but better sustained damage?
I'm also up for loadout suggestions. I'm inclined to keep the 2 small HP turrets tho, as they cover my backside and keep damage going while i maneuver my fat self behind the target.
Also, this is my 1st ship using fighters. I was wondering what the best fighters/mods for them are considered to be. I plan on having the AI pilot them most of the time, with inviting people to multicrew the second when safe.
Also, a few general purpose weapon questions:
Are beam, burst, or pulse lasers considered to be better overall? I like the damage od beams but the overheating is brutal, especially with more than 1 equipped.
Are regular cannons ever used? Ive messed around with them a bit, but they seem to run out of ammo even faster than multi's. Are the large/huge ones good for burst damage? Or are they more meant as a longer range option for use against bigger ships? Also are the High Yield Shell mods any good? Explosive seems quite powerful, but the only way to get it normally is to use very low ammo missiles/torpedoes.
How hard are plasma guns to use? Ive heard they're pretty slow moving, but never wanted to make the credit plunge on something i wasn't sure on. I assume they're much more useful on agile ships rather than behemoths like the gunship.
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