I was going to use a baity thread title such as "It's too easy to make money in ED" but, nah.
Given the current uncertainty in-game, I decided to spend some time doing something a bit abstract; something that won't conflict with the imminent update.
I decided to find myself a rookie SLF pilot and train them up.
So, I dipped into the crew lounge at a local station, found a novice pilot who only wants 2% of my profits and signed them up.
With that done, I need a suitable ship to operate out of.
So, onto EDDB, find the closest system that sells the FGS, jump in my taxi and off I go.
Buy the FGS, buy all the upgrades available in that system, find another system which can complete the upgrades, limp across there, buy a bunch more bits.
Head out to a local RES, make Cr2m in bounties, move to another RES, do the same thing.
Back to the local station, take on a couple of "kill the pirate" missions, complete them and that's another Cr8m.
Okay, field trials complete.
But, here's the thing; the above operation took me about an hour.
And it wasn't terrific fun.
Don't get me wrong, the FGS certainly IS fun, and I'm probably going to have some fun training up my rookie pilot but there wasn't any great sense of achievement in what I did.
It felt about as momentous as buying a bag of frozen peas in the local supermarket.
For comparison, I think back to when I first bought an AspX.
I'd been flying about in a mid-spec' Cobra 3, feeling lucky when I earned more than Cr100k per mission, and the AspX was a BIG investment.
In fact, I used it for 1 cargo mission, got bushwhacked and, after the re-buy, I parked it up for a week, until I regained the funds to upgrade it.
Even then, it was a case of earning enough credits to upgrade components one at a time.
Half a dozen missions; new FSD. More missions; new power plant. More missions; better shields.
Eventually, after even more missions, I could finally afford to buy some decent weapons for my Asp and then I could finally unclench my cheeks and breathe a sigh of relief.
Course, I was still living on a knife-edge.
I always fly with re-buy but when you're flying a ship that you've sunk everything into, a re-buy eats up all your credits and sends you back to square 1.
And that WAS fun.
It took weeks to build my AspX but it didn't feel like "grind". It felt like progress. And it was fun.
When you've been playing for a long time, you will inevitably have enough credits to instantly buy and upgrade almost any ship.
That removes one of the ways you can have fun in the game and leaves you looking for other stuff to do instead.
I absolutely wouldn't suggest that legitimate ways to make money need to be nerfed.
After all, you don't want to make it even harder for people to make initial progress in the game.
The problem (assuming there actually is one) is that once you reach a certain level, the actual challenges of the game diminish and you're just left to scratch around, looking for ways to subsidise the lifestyle you've become accustomed to.
I don't really have any suggestions or solutions but, in general, it seems like there needs to be more interesting things for long-term players to sink their teeth (and credits) into so that they can feel challenged without it feeling like "grind".
Given the current uncertainty in-game, I decided to spend some time doing something a bit abstract; something that won't conflict with the imminent update.
I decided to find myself a rookie SLF pilot and train them up.
So, I dipped into the crew lounge at a local station, found a novice pilot who only wants 2% of my profits and signed them up.
With that done, I need a suitable ship to operate out of.
So, onto EDDB, find the closest system that sells the FGS, jump in my taxi and off I go.
Buy the FGS, buy all the upgrades available in that system, find another system which can complete the upgrades, limp across there, buy a bunch more bits.
Head out to a local RES, make Cr2m in bounties, move to another RES, do the same thing.
Back to the local station, take on a couple of "kill the pirate" missions, complete them and that's another Cr8m.
Okay, field trials complete.
But, here's the thing; the above operation took me about an hour.
And it wasn't terrific fun.
Don't get me wrong, the FGS certainly IS fun, and I'm probably going to have some fun training up my rookie pilot but there wasn't any great sense of achievement in what I did.
It felt about as momentous as buying a bag of frozen peas in the local supermarket.
For comparison, I think back to when I first bought an AspX.
I'd been flying about in a mid-spec' Cobra 3, feeling lucky when I earned more than Cr100k per mission, and the AspX was a BIG investment.
In fact, I used it for 1 cargo mission, got bushwhacked and, after the re-buy, I parked it up for a week, until I regained the funds to upgrade it.
Even then, it was a case of earning enough credits to upgrade components one at a time.
Half a dozen missions; new FSD. More missions; new power plant. More missions; better shields.
Eventually, after even more missions, I could finally afford to buy some decent weapons for my Asp and then I could finally unclench my cheeks and breathe a sigh of relief.
Course, I was still living on a knife-edge.
I always fly with re-buy but when you're flying a ship that you've sunk everything into, a re-buy eats up all your credits and sends you back to square 1.
And that WAS fun.
It took weeks to build my AspX but it didn't feel like "grind". It felt like progress. And it was fun.
When you've been playing for a long time, you will inevitably have enough credits to instantly buy and upgrade almost any ship.
That removes one of the ways you can have fun in the game and leaves you looking for other stuff to do instead.
I absolutely wouldn't suggest that legitimate ways to make money need to be nerfed.
After all, you don't want to make it even harder for people to make initial progress in the game.
The problem (assuming there actually is one) is that once you reach a certain level, the actual challenges of the game diminish and you're just left to scratch around, looking for ways to subsidise the lifestyle you've become accustomed to.
I don't really have any suggestions or solutions but, in general, it seems like there needs to be more interesting things for long-term players to sink their teeth (and credits) into so that they can feel challenged without it feeling like "grind".
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