Some RES Changes for more Gameplay, Depth and Logic

Well, i think that "Ressource Extraction Site" isnt the right name for them...lets be honest...you will see mostly Bountyhunters in there, only rarely miners (they usually dont care for them anyway when its not Pristine Metallic)

So, we know or atleast we heard that the CQC assets will be used ingame, right?
Wouldnt it be an interesting idea, if such a "station" would float in there then, and instead of being called a Ressource Extraction Site (what it obviously isnt with all those Pirates) it would be called Pirate Outpost or something like that?

There could be even seperate ones, a Pirate Outpost for Hunters, and an actual RES for Miners.
The RES could have a "mobile" sellingpoint there, so a RES would be worth using for increased material amounts AND faster selling.

If a RES and a PO are in the same belt then, the Pirates would attack the RES far more often, but attacking the Outpost lowers the "threat level", so that the RES is safer again.

This would offer both "factions" a place to play, and even a system to play with eachother. Hunters who can shoot things and Miners who can mine things, all without causing a problem for the other side - currently it is in favour of the Hunters, while Miners have no real place in there. We had it a while ago where the Pirate threat was lowered, and that caused a massive ragewave from the Hunters. So the current RES cant be balanced to favour both, so we need a second place.
 
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