General Some suggestions for ED

For ship panel:
  • You can apply for docking function by pressing one key on the No. 1 panel. You can directly apply for docking by pressing a key on the keyboard.
  • When there is enough cargo in the warehouse, the quantity bar in the purchase / delivery task will be light gray to indicate the current task-related items in the cargo compartment
  • One-button clear mail box button on the information interface of panel 2, I hope it can be placed on the left side of the filter to avoid wrong pressing.
  • Panel 4 can put natural materials, artificial materials and data materials in a sub-panel
  • The permit and finance tabs under the status page can be merged into other pages
  • After the status page enters the sub-tab and returns to the left navigation bar, it will always be the last one, hoping to be able to cycle through the selection
  • The info page in the upper right corner can scroll through the past messages

For game mechanics:
  • Purchase goods in the market can be directly entered into the number to buy, +-number easily exceeds the required quantity.
  • 1.png
  • Hope to integrate Super Cruise Assistant and DSS into the ship, so that players have more space to ship goods or install other modules
For black market:
  • The black market in the game should not be so simple. This is a good content window .
  • The current black market can only be sold, not bought, which is not very good.
  • There should be many items on the black market, such as prohibited goods (stolen experimental samples in a laboratory), illegally modified weapons or spaceship modules, unknown data storage, secret information , slightly damaged thargoid flying saucers, etc.

For Galnet:
  • Galnet can be regarded as an important information delivery window, and FD should not stop it.
  • Galnet news can be solicited from players, and I believe everyone will be willing to compile their own news.
And FD can also create new events and stories in this way to attract players to join to influence the direction of ED's story.​

For ship & Thargoid:
  • Hope to develop new large spaceships, especially large cargo ships.
  • I really hope to have T-group galaxies and space stations. I believe everyone will want to drive a T-Ship.
After all, Thargoid is also a complete civilized race, isn't it?​
 
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For ship & Thargoid:
  • Hope to develop new large spaceships, especially large cargo ships.
  • I really hope to have T-group galaxies and space stations. I believe everyone will want to drive a T-Ship.
After all, Thargoid is also a complete civilized race, isn't it?​

Well yes they are a complete civilized race, but they don't live in another galaxy, they live in our galaxy, the next nearest galaxy is (discounting the dwarf galaxies orbiting out own of course) is M32, Andromeda, 2 million light years away, so they don't come from there. And no, I have no interest in a T-Ship thank you very much, I just want an affordable Fleet Carrier.
 
For ship panel:
  • You can apply for docking function by pressing one key on the No. 1 panel. You can directly apply for docking by pressing a key on the keyboard.
  • When there is enough cargo in the warehouse, the quantity bar in the purchase / delivery task will be light gray to indicate the current task-related items in the cargo compartment
  • One-button clear mail box button on the information interface of panel 2, I hope it can be placed on the left side of the filter to avoid wrong pressing.
  • Panel 4 can put natural materials, artificial materials and data materials in a sub-panel
  • The permit and finance tabs under the status page can be merged into other pages
  • After the status page enters the sub-tab and returns to the left navigation bar, it will always be the last one, hoping to be able to cycle through the selection
  • The info page in the upper right corner can scroll through the past messages

For game mechanics:
  • Purchase goods in the market can be directly entered into the number to buy, +-number easily exceeds the required quantity.
  • View attachment 169273
  • Hope to integrate Super Cruise Assistant and DSS into the ship, so that players have more space to ship goods or install other modules
For black market:
  • The black market in the game should not be so simple. This is a good content window .
  • The current black market can only be sold, not bought, which is not very good.
  • There should be many items on the black market, such as prohibited goods (stolen experimental samples in a laboratory), illegally modified weapons or spaceship modules, unknown data storage, secret information , slightly damaged thargoid flying saucers, etc.

For Galnet:
  • Galnet can be regarded as an important information delivery window, and FD should not stop it.
  • Galnet news can be solicited from players, and I believe everyone will be willing to compile their own news.
And FD can also create new events and stories in this way to attract players to join to influence the direction of ED's story.​

For ship & Thargoid:
  • Hope to develop new large spaceships, especially large cargo ships.
  • I really hope to have T-group galaxies and space stations. I believe everyone will want to drive a T-Ship.
After all, Thargoid is also a complete civilized race, isn't it?​
It would make more sense to amalgamate the Docking Computer, Supercruise Assist and the Planetary Approach Suite into a single module. Remove 1 class 1 slot for those that will complain about capability creep.
 
  • Hope to integrate Super Cruise Assistant and DSS into the ship, so that players have more space to ship goods or install other modules

They added extra size 1 slots in all ships specifically for some of those functions, integrating them will just mean losing a slot that's available if you decide not to use SCA. Personally I prefer them not to be integrated unless they give me granular control over which functions are activated, I have never used nor ever intend to use SCA so it would need to be a separate function, currently it is a separate function and I have more space if I decide not to install it.
 
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