Some suggestions of mine

  • Quality used ships dealerships - buy a ship that needs serious repairs done for under the normal retail price. Could have faulty modules too
  • Stowaway mission - you leave your ship to go for a walk around a port/settlement, you come back and find someone has sneaked onboard your ship. Could be a refugee, fugitive, escaped slave or a passenger looking to get somewhere, no questions asked. You can turn them in for a small reward or risk a bigger reward for getting them to where they need to go. Only if you have spare crew seats available
  • I want to land on Earth's moon
  • In future expansions, we could study fauna as well as fauna. Could add some risk to it too, for example some alien rhino the size of a dump truck charging at you could be a danger to you or your SRV
  • Banking - if you're going to be away from the game for a period of time or just have cash you don't need to spend yet, visit a bank on one of the larger starports to lock up your funds and earn some interest. However if you die/get imprisoned and need to rebuy your ship, you'll need to pay fees to get to any locked up funds you need
  • Add destinations other than landing pad/concourse at stations. Could have medical facilities (say you catch some weird disease somewhere, or you can get upgrades to health or stamina), residential areas (for e.g. meeting covert contacts), recreational areas (for sports or for shooting practice) or if you want a home away from home, buy an apartment you can furnish and call your own.
 
  • Quality used ships dealerships - buy a ship that needs serious repairs done for under the normal retail price. Could have faulty modules too
  • ...
Ah, modules which turn out to have "legal issues". A second hand ship which turns out to be the front of a FDS welded to the back of a FGS. :)
 
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