Here are some additions to space travel in Elite Dangerous that may increase the space travel - especially for exploration - experience, mainly by adding a bit of danger and a need to strategise:
1) Implement radiation. At the moment, this very real danger outside (and inside!) the strong magnetic fields of major gravity wells such as Earth has no representation in the Elite universe. We may heat up a bit close to neutron stars and white dwarves, but all stars put out heaps of radiation which should degrade hull and modules if not the ships are not well shielded. Also, background radiation levels could have a component based on the mass of stars in the region. That way it would be nice and quiet near the galactic edge but near impossible to survive near the galactic centre without some serious shielding. By shielding I refer to shield generators. It would also give an actual reason to carry AFMUs on long trips.
1b) If radiation is implemented, also add shield classes to counter it. The average shield may be able to stop radiation at a distance from a star in any system - radiation drops off exponentially with distance after all. But to get close enough to fuel scoop repeatedly, to get close to O-class and neutron stars, to black holes and white dwarves, better shields might be needed. There could even be an engineering effect that helps against radiation damage.
2) Reinstate the gravity well effect on supercruise speeds from the early betas. It was good to have to use a bit of flight tactics and use nearby gravity wells to brake, for example. At the moment there is no real need to, and it is just as effective to overshoot a station and wind back as it is to fly there at a more intelligent-looking course.
3) Implement a regional mass equation to Supercruise accelerations and speed. Since supercruise is essentially a warp drive, it makes sense that acceleration (and top speed?) should be faster at the galactic edge compared to the centre. While it shouldn't be impossible to move at the galactic centre, it should also least feel like space is really thick there.
4) Increase the rate of module and hull integrity degradation with travel. If we keep having to fix things after not being serviced at a station or outpost for a while, it should feel more like we are far away from home.
5) Introduce the military drive again. These fast, high-range drives should make zipping round the bubble the blast that many seem to clamour for, even if the radioactive waste may be expensive to get rid of (and require all ships to have cargo space for it!) as well as illegal in some areas. Also, since military fuel will only be obtainable via purchase, and having to go back to good-old hydrogen fuel for deep-space exploration, it will feel like leaving home for real.
These ideas, especially adding radiation and galaxy-wide gravity effects on supercruise, may cause a bit of upset. But I think it will enrich exploration, and space travel in general.
S
1) Implement radiation. At the moment, this very real danger outside (and inside!) the strong magnetic fields of major gravity wells such as Earth has no representation in the Elite universe. We may heat up a bit close to neutron stars and white dwarves, but all stars put out heaps of radiation which should degrade hull and modules if not the ships are not well shielded. Also, background radiation levels could have a component based on the mass of stars in the region. That way it would be nice and quiet near the galactic edge but near impossible to survive near the galactic centre without some serious shielding. By shielding I refer to shield generators. It would also give an actual reason to carry AFMUs on long trips.
1b) If radiation is implemented, also add shield classes to counter it. The average shield may be able to stop radiation at a distance from a star in any system - radiation drops off exponentially with distance after all. But to get close enough to fuel scoop repeatedly, to get close to O-class and neutron stars, to black holes and white dwarves, better shields might be needed. There could even be an engineering effect that helps against radiation damage.
2) Reinstate the gravity well effect on supercruise speeds from the early betas. It was good to have to use a bit of flight tactics and use nearby gravity wells to brake, for example. At the moment there is no real need to, and it is just as effective to overshoot a station and wind back as it is to fly there at a more intelligent-looking course.
3) Implement a regional mass equation to Supercruise accelerations and speed. Since supercruise is essentially a warp drive, it makes sense that acceleration (and top speed?) should be faster at the galactic edge compared to the centre. While it shouldn't be impossible to move at the galactic centre, it should also least feel like space is really thick there.
4) Increase the rate of module and hull integrity degradation with travel. If we keep having to fix things after not being serviced at a station or outpost for a while, it should feel more like we are far away from home.
5) Introduce the military drive again. These fast, high-range drives should make zipping round the bubble the blast that many seem to clamour for, even if the radioactive waste may be expensive to get rid of (and require all ships to have cargo space for it!) as well as illegal in some areas. Also, since military fuel will only be obtainable via purchase, and having to go back to good-old hydrogen fuel for deep-space exploration, it will feel like leaving home for real.
These ideas, especially adding radiation and galaxy-wide gravity effects on supercruise, may cause a bit of upset. But I think it will enrich exploration, and space travel in general.