Some Suggestions - Warping and Missioning

Bought the game a few days ago as a suggestion from a friend. Watched a couple trailers and reminded me of my love for Eve online. However, I liked having more control over my ship in this game. So, I've put about 15 hours in so far and I have only a few discrepancies.

1. I think there should be a distinct difference between USS's when it comes to random encounters and missioning. More often than not, I accept a mission to kill pirates or traders, and I go to the afflicted region, and I run in to way too many other USS's that don't pertain to what I'm looking for to complete my mission. I have never yet completed a, "kill 4 pirates in this region" mission, because all I come across are innocents or traders. Then when I have a mission to kill traders, I just run in to pirates. My thing is, when I'm a man on a mission, I don't like to be bothered with other stuff, so why not add an indicator in these USS's to show which one matters to you in a mission and which one doesn't?

1a. This here may be a bug. But I accepted a mission to kill traders in one region, and pirates in another. In the region where I was supposed to be finding pirates, I was finding traders giving me counter offers to not kill them. Is that normal?

1b. I think when searching for USS's whether it be for missioning, or randomly exploring, that we should be able to place markers on each one when we come across multiple USS's during a cruise and actually have a list to investigate in a region. Sort of like waypoints.

2. Hyperdriving between systems - I find it odd when I plot a route that I almost hit a astronomical object every time and have to move out of its way quickly to avoid impact or burning up, why does it have to warp in so close to it? Why not just be able to target specific belts or stations and go straight to them, instead of almost hitting the sun? I felt even more strongly about this when I accepted a counter offer not to kill traders, travelled to Yaping Enterprise (Don't remember which system it was), and I warped in, and supercruised for 10 minutes because it was 109,000LS away.. To me that's crazy! And the money I got from it was less than what I paid for in fuel. It was such a waste.

I think that these points are some insight as to why some players are saying the game is boring.

Maybe its just me, but I like to get to the point when I'm trying to do something. Besides that, I thoroughly enjoy every aspect of this game. I managed to buy a viper 3 days in by doing a lot of missions to collect rebel transmissions or bringing slaves to starports, I liked that, I made cash quick. But now I can't find anything worthy to kill with it. lol.

On a side note... I think clean NPC's that interdict you should have some sort of worthy cargo on board, even if its under 5g's, but something thats worthwhile, otherwise I don't even feel like submitting to the interdict, I'll fight it off just to save time. My mind is just a reward system.
 
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