Since synthesis was introduced in 2.0, not a great deal has changed, if anything.
So here are some ideas I just threw together;
Synthesis Time
My first suggestion is add a delay to most synthesis, based on some clever balancing, and grade. (I know most of you hate delays, but read on!)
FSD boosts, and SRV fuel can remain instant.
The rest should have varying delays, based on grade, and other things.
SRV repair should take 5-10 seconds, minimum.
Most ammo synthesis should take roughly the same time it takes to reload the weapon. Which basically doubles it's reload time.
Higher grades should take even longer.
You can begin ammo synthesis ahead of time, so long as the weapon isn't fully loaded, so a clever CMDR can do well timed reloads.
More Synthesis Options
With that necessity out of the way, we can move on to more advanced synthesis.
For example, Heat Sink ammo could be synthesised, but it could take up to 90 seconds a round. Grades could make more efficient heat sinks, or simply replenish more of them at once, taking longer again.
Same goes for Chaff. (Does ECM use ammo?)
Torpedoes could be added to the list then. These would take a very long time, around 5 minutes each and have no grades, and use lots of materials and data.
Limpets could also be synthesised, again, with a fairly long timer, maybe 30 seconds, but grades will make varying numbers of batches. Grade 1, makes 1. Grade 2 makes 3. and Grade 3 makes 5.
By adding a delay to synthesis, it allows us to do more, without upsetting PvP too much.
Thoughts?
CMDR Cosmic Spacehead
So here are some ideas I just threw together;
Synthesis Time
My first suggestion is add a delay to most synthesis, based on some clever balancing, and grade. (I know most of you hate delays, but read on!)
FSD boosts, and SRV fuel can remain instant.
The rest should have varying delays, based on grade, and other things.
SRV repair should take 5-10 seconds, minimum.
Most ammo synthesis should take roughly the same time it takes to reload the weapon. Which basically doubles it's reload time.
Higher grades should take even longer.
You can begin ammo synthesis ahead of time, so long as the weapon isn't fully loaded, so a clever CMDR can do well timed reloads.
More Synthesis Options
With that necessity out of the way, we can move on to more advanced synthesis.
For example, Heat Sink ammo could be synthesised, but it could take up to 90 seconds a round. Grades could make more efficient heat sinks, or simply replenish more of them at once, taking longer again.
Same goes for Chaff. (Does ECM use ammo?)
Torpedoes could be added to the list then. These would take a very long time, around 5 minutes each and have no grades, and use lots of materials and data.
Limpets could also be synthesised, again, with a fairly long timer, maybe 30 seconds, but grades will make varying numbers of batches. Grade 1, makes 1. Grade 2 makes 3. and Grade 3 makes 5.
By adding a delay to synthesis, it allows us to do more, without upsetting PvP too much.
Thoughts?
CMDR Cosmic Spacehead