Some Synthesis Ideas

Since synthesis was introduced in 2.0, not a great deal has changed, if anything.

So here are some ideas I just threw together;

Synthesis Time
My first suggestion is add a delay to most synthesis, based on some clever balancing, and grade. (I know most of you hate delays, but read on!)
FSD boosts, and SRV fuel can remain instant.
The rest should have varying delays, based on grade, and other things.
SRV repair should take 5-10 seconds, minimum.
Most ammo synthesis should take roughly the same time it takes to reload the weapon. Which basically doubles it's reload time.
Higher grades should take even longer.
You can begin ammo synthesis ahead of time, so long as the weapon isn't fully loaded, so a clever CMDR can do well timed reloads.

More Synthesis Options
With that necessity out of the way, we can move on to more advanced synthesis.
For example, Heat Sink ammo could be synthesised, but it could take up to 90 seconds a round. Grades could make more efficient heat sinks, or simply replenish more of them at once, taking longer again.
Same goes for Chaff. (Does ECM use ammo?)
Torpedoes could be added to the list then. These would take a very long time, around 5 minutes each and have no grades, and use lots of materials and data.

Limpets could also be synthesised, again, with a fairly long timer, maybe 30 seconds, but grades will make varying numbers of batches. Grade 1, makes 1. Grade 2 makes 3. and Grade 3 makes 5.

By adding a delay to synthesis, it allows us to do more, without upsetting PvP too much.

Thoughts?

CMDR Cosmic Spacehead
 
I don't understand how limpets would affect PVP at all. We have limpets for propsecting, collection and fuel transfer that wouldn't affect PVP. The only limpets that would are hatch breakers which could be on a separate timer and take different mats. However, having a hatch breaker module means you'd already have limpets for it prior to interdicting someone, being able to make more ammo quickly wouldn't even affect it.


Personally, I'd love to be able to synthesise limpets. You can fill your hold with limpets and still mine less than half your cargo hold when they are all gone. Being able to synthesise more to stay out mining longer would make so much sense. (But when has FD ever been sensible?) I'd actually go mining if I could do this but right now, mining is just far too expensive as a layout considering the pitiful returns from each excursion.
 
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I don't understand how limpets would affect PVP at all. We have limpets for propsecting, collection and fuel transfer that wouldn't affect PVP. The only limpets that would are hatch breakers which could be on a separate timer and take different mats. However, having a hatch breaker module means you'd already have limpets for it prior to interdicting someone, being able to make more ammo quickly wouldn't even affect it.


Personally, I'd love to be able to synthesise limpets. You can fill your hold with limpets and still mine less than half your cargo hold when they are all gone. Being able to synthesise more to stay out mining longer would make so much sense. (But when has FD ever been sensible?) I'd actually go mining if I could do this but right now, mining is just far too expensive as a layout considering the pitiful returns from each excursion.

Seems as limpets are a single item, with a different controller, I didn't think FD could program hatch breakers to take longer.
Plus it would make no sense why a collector can be synthesised quicker than a hatchbreaker. Lol

What would help, is if hatchbreakers magically used the same materials you're likely to find while mining. That way, you'd more or less have an infinite supply.
 
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