So I decided to carry out a few tests. I've set pixel density inside the Oculus Debug tool to 2.0
I can set everything to low inside a station and yet I still get the occasional judder.
I checked the performance tab (from the debug tool) and the comp rate is running at 90HZ but the app frame rate is 36.6Hz . If I do not turn my head but instead lean left and right whilst looking at my right hand (in game) there is a lot of judder. Just turning my head isn't too bad I guess.
Can someone tell me if they experience the same thing. I'm very disappointed with the fact that Nvidia claims the 1080GTX as a VR ready card and yet I still have major issues with ED. I'm guessing ED is not optimised that well for VR or quite simply there is just too much going on for the card to handle.
I also get a lot of dropped frames (debug tool).
Is there something wrong here or is this roughly what everyone is experiencing ?
My system is i7-4700. 32gb 1600Mhz ram. 1080GTX (founders edition).
I can set everything to low inside a station and yet I still get the occasional judder.
I checked the performance tab (from the debug tool) and the comp rate is running at 90HZ but the app frame rate is 36.6Hz . If I do not turn my head but instead lean left and right whilst looking at my right hand (in game) there is a lot of judder. Just turning my head isn't too bad I guess.
Can someone tell me if they experience the same thing. I'm very disappointed with the fact that Nvidia claims the 1080GTX as a VR ready card and yet I still have major issues with ED. I'm guessing ED is not optimised that well for VR or quite simply there is just too much going on for the card to handle.
I also get a lot of dropped frames (debug tool).
Is there something wrong here or is this roughly what everyone is experiencing ?
My system is i7-4700. 32gb 1600Mhz ram. 1080GTX (founders edition).