Hi Guys,
I'm new here so please go easy on me if some of this sounds really wrong / not in the general direction of ED but I'm really trying to think a bit outside the box here whilst also leaning on concepts I have loved from other games.
So one thing I've noticed is that eve is the standard to beat for this type of game (MMO Space Sim).
In ED's favour is the cost ... I would however be prepared to pay a monthly fee if some of the features we see in eve we could see in ED for example:
Space based installations:
Player based construction:
Instancing:
Please, please, please just get rid of it and finally fix the networking!
Trade is one area that really lacks in ED:
Lets say I am out working with friends mining.
Typically you might have 1 person digging rocks maybe 2 collecting the rocks and then 1 hauling the rocks back to a station for sale ... see the problem here?
ED prevents us doing that.
Both cargo and money should be tradeable i think.
Training / skill trees:
I know again i'm pulling from eve and I'm not suggesting go that extreme but right now if I have the money I can buy anything and use anything, perhaps when I have the rep with a faction I can gain the rights to train / specialize in their customized versions of things like ships, guns, other fittings.
Flying a sidewinder requires a completely different way of thinking to flying say ... a large battleship ()
Exploration:
Thinking about ED and the general theme we have going on, exploration is one of the founding conceptual ideas.
UI:
Automation:
This is the one thing that has IMO never been cracked in an MMO but would blatantly be in place in a circa 3300 galaxy ...
A huge ask, i bet there would be some insane technical hurdles to beat here.
In short:
I'd like more to do, and the stuff I do should have a bit more depth to it.
That said, it's amazing tech and looks dam good at Microsoft events on a 100 foot screen, and on my home pc at 4k.
Oh that reminds me ...

Perhaps dragging out the screen to a different aspect ratio would show more or less of the cockpit of my ship.
And Finally:
Thanks guys ... what an awesome start to what promises to be a great game and educational experience for those wnating to see close up the far reaches of the milky way!!!
I'm new here so please go easy on me if some of this sounds really wrong / not in the general direction of ED but I'm really trying to think a bit outside the box here whilst also leaning on concepts I have loved from other games.
So one thing I've noticed is that eve is the standard to beat for this type of game (MMO Space Sim).
In ED's favour is the cost ... I would however be prepared to pay a monthly fee if some of the features we see in eve we could see in ED for example:
Space based installations:
- Why just stations, why not Colonies with Trade Hubs, Factories, Refineries, Mining Outposts, Warehousing?
- Mining outposts could be built on large asteroids perhaps?
- Have facilities specialize like we would in the real universe.
- Also what about station linking, could we have a mining outpost link to a refinery, then link that to a factory, then link that to a trade hub to build processes that output commodities on the market. I feel like this is how things would happen in real life.
Player based construction:
- The galaxy is big ... really big, so why not allow player created structures (stations, point defences, refineries, factories)?
- Also on that front player based corporations / factions.
- Add the ability to gather the resources for and construct my own ship.
- Maybe then make ships tradeable like everything else.
- Add more ship types, massive haulers for carting ships around, battleships, colony ships, ect.
Instancing:
Please, please, please just get rid of it and finally fix the networking!
- One thing I really love about eve, no instancing it's just 1 big map, and when you enter a system you enter the same system everyone else does. Why can't we have that with ED (big architectural ask I know but you guys are good with big data right ... you do have the biggest map ever seen)?
- On that note, if we did do that then there could be a lot of traffic so bigger stations would be really cool.
- In a galaxy this size should you guys really be concerned about too many people being in 1 place, surely you can organize your nodes better than this?
- This would able more interesting faction level warfare, i think we can all agree 10 ships in a "conflict zone" does not make a war ...
Trade is one area that really lacks in ED:
Lets say I am out working with friends mining.
Typically you might have 1 person digging rocks maybe 2 collecting the rocks and then 1 hauling the rocks back to a station for sale ... see the problem here?
ED prevents us doing that.
Both cargo and money should be tradeable i think.
- Trade and storage of resources in stations with someone also in that station.
- If we are that advanced that we can build space ships can we also manage money transfer wirelessly to contacts?
- I would also like to see markets perhaps based on regions & constellations & systems, training may determine how far you can perform a trade operation from your ship ... untrained perhaps only the station you are in, level 1 in the system, level 2 in the constellation, level 3 in the region.
Training / skill trees:
- Add an extra dimension to the game with training.
I know again i'm pulling from eve and I'm not suggesting go that extreme but right now if I have the money I can buy anything and use anything, perhaps when I have the rep with a faction I can gain the rights to train / specialize in their customized versions of things like ships, guns, other fittings.
Flying a sidewinder requires a completely different way of thinking to flying say ... a large battleship ()
Exploration:
Thinking about ED and the general theme we have going on, exploration is one of the founding conceptual ideas.
- Flying around the galaxy is great but doesn't pay so where's my exploration incentive?
- If I could found a new colony or something perhaps add things like trade routes.
UI:
- All these floaty wrapped panels are awesome but if we have all this projection tech in our ships can we at least have say ... a windows like environment so I can drag panels around and position them where I think they would be best for me (i mean, this is the 3300's right!)?
- Orange ... really? Can we at least be able to change that if literally nothing else happens with UI? Orange is the reason I won't buy some cars, I hate that color it's cheap and grimey.
Automation:
This is the one thing that has IMO never been cracked in an MMO but would blatantly be in place in a circa 3300 galaxy ...
- In the games X, X2, X3 and their various add-ons it really adds a great dimension to the game that would be mind blowingly cool and put the cutting edge eve in a old news pot for me.
- Some rudimentary scripting perhaps, this might allow us to do thinks like program in travel on our ships for long journeys?
A huge ask, i bet there would be some insane technical hurdles to beat here.
In short:
I'd like more to do, and the stuff I do should have a bit more depth to it.
That said, it's amazing tech and looks dam good at Microsoft events on a 100 foot screen, and on my home pc at 4k.
Oh that reminds me ...
- Can the game client window be made drag and drop resizable?
Perhaps dragging out the screen to a different aspect ratio would show more or less of the cockpit of my ship.
And Finally:
Thanks guys ... what an awesome start to what promises to be a great game and educational experience for those wnating to see close up the far reaches of the milky way!!!
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