some thoughts around lifetime-play-enjoy-balance

Dear Frontier,

due to your statement to the FSS Scanner „ We want you use more time in exploration fun, than to travel hours around to every planet in a System and get a bore-out“ ( it was more or less that words) I want to share some ideas around that timelife-topic:

-why not significant increasing the jump range of all ships to come fastet to the personal poi
-why are the most high grade emissions in deep deep space of a scanned system?
-why do metallic meteorits on planet surfaces are not spawning more often ?
-why do the mission rewards like mats,or data do not count 3 times for a single item,like
when you get them not from a mission

to be continued....
 
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