Some thoughts on the problem with "griefing" and "ganking" in open. The main issue I think is "seal clubbing", when the aggressors have a fire power advantage (either singly or in a wing). That advantage could either be over a noob in a low specced ship or a more experienced player in an exploration or Trading equipped ship.
Now once again the problem is seal clubbing, i.e. the destruction of the target for no reason other than giggles, pirating can still be a "legitimate" gaming option, as long as the victim is not destroyed.
So if FD could work out some sort of rating system for our craft, based on firepower shield etc....then in a "confrontation" the two (or more) ratings can be compared and if over a certain threshold the aggressors are flagged as "seal clubbers" (for want of a better term!), maybe ship destruction isn't the trigger as I presume the griefers could reduce someone to 1% armour and then run, so maybe set it to 50% hull?
Either way this flag then stays permanently with the aggressors and after a set amount (say 10) the offenders are kicked out of the Pilots federation so NO INSURANCE etc (basically they become outlaws), also most space stations (i.e. ALL in legal space) refuse docking and all security is scrambled to intercept the outlaws IMMEDIATELY with top class Elites WITH Engineered weapons scrambled to intercept as well.
If the "outlaw" survives and continues to seal club then after a further 10 "flagged" engagements then elite NPC bounty hunters with engineered weapons are constantly sent after the "outlaw" and on destruction they are sent back to square one, freewinder and all credits removed.
Now the time period for these "flags" to remain active could be 6 months PLAY time NOT GAME time, so the player has to evade this IN GAME and not just leave for 6 months real time.
This would not effect honourable PvPing as long as the two (or more) players fighting are in similar rated ships.
This would also not effect Pirates playing properly to "liberate" cargo and leaving the cargo vessel mainly intact.
I'm not sure about Powerplay stuff as I never touch that part of the game. I presume some people could drop into weaker craft to try and get others into trouble, but just don't destroy them or drop into a weaker craft yourself to equalise things out.
I'm certain it would need some adjustments to stop griefers dropping into lower craft to try and get others hit by these measures, but some common sense tweaking could get around devious minded folk like that (can't quite mentally stoop to that level myself so probably plenty of areas to criticise my ideas!).
TL: DR "seal clubbing is bad mkay" and ideas to punish/deter it.
Now once again the problem is seal clubbing, i.e. the destruction of the target for no reason other than giggles, pirating can still be a "legitimate" gaming option, as long as the victim is not destroyed.
So if FD could work out some sort of rating system for our craft, based on firepower shield etc....then in a "confrontation" the two (or more) ratings can be compared and if over a certain threshold the aggressors are flagged as "seal clubbers" (for want of a better term!), maybe ship destruction isn't the trigger as I presume the griefers could reduce someone to 1% armour and then run, so maybe set it to 50% hull?
Either way this flag then stays permanently with the aggressors and after a set amount (say 10) the offenders are kicked out of the Pilots federation so NO INSURANCE etc (basically they become outlaws), also most space stations (i.e. ALL in legal space) refuse docking and all security is scrambled to intercept the outlaws IMMEDIATELY with top class Elites WITH Engineered weapons scrambled to intercept as well.
If the "outlaw" survives and continues to seal club then after a further 10 "flagged" engagements then elite NPC bounty hunters with engineered weapons are constantly sent after the "outlaw" and on destruction they are sent back to square one, freewinder and all credits removed.
Now the time period for these "flags" to remain active could be 6 months PLAY time NOT GAME time, so the player has to evade this IN GAME and not just leave for 6 months real time.
This would not effect honourable PvPing as long as the two (or more) players fighting are in similar rated ships.
This would also not effect Pirates playing properly to "liberate" cargo and leaving the cargo vessel mainly intact.
I'm not sure about Powerplay stuff as I never touch that part of the game. I presume some people could drop into weaker craft to try and get others into trouble, but just don't destroy them or drop into a weaker craft yourself to equalise things out.
I'm certain it would need some adjustments to stop griefers dropping into lower craft to try and get others hit by these measures, but some common sense tweaking could get around devious minded folk like that (can't quite mentally stoop to that level myself so probably plenty of areas to criticise my ideas!).
TL: DR "seal clubbing is bad mkay" and ideas to punish/deter it.