Some updates about things coming (and speculation)

https://forums.frontier.co.uk/showthread.php?t=156422&p=2423399&viewfull=1#post2423399

So it seems David spill some beans on Joystiq stream (with not huge amount of details, but still) regarding two features which are major favorites for many backers. See above link to get precise quote.

My take from this is - this is what I kinda expected. Damage models have been known as in works for quite some time now and Anaconda screenshots when damaged seriously has been popular with people. So according to David they have some deadline date for big ship wrecks feature. It's not for public yet as they are still working on it, but by sound (***huge speculation warning***) of it it's this year and relatively soon (August, Autumn?). Hopefully we will start to see some in-game screenshots soon.

That means hopefully scavenging added as real profession (with potentially found cargo being able carried around as salvage? Hopefully).

As for passenger transportation - again, not big surprise there, as I expect passenger transportation being added only after having a) NPC dialogs and b) 2nd tier persistent NPCs as mission givers. Both are huge additions and it will take time to get ED to that point.
 
Q: When is game-feature-discussed-for-a-couple-of-years X coming?
A: Can't say

Rinse and repeat

That's an unfair précis. Anyone would think you were accusing them of being unhelpful.

Q: When is game-feature-discussed-for-a-couple-of-years X coming?
A: It is still coming but I can't say when.
 
Getting bought by microsoft seems to be working for minecraft.

I'd like an elite holo-lens overlay for my desk that turns it into a cockpit that reacts to my real world movements and lets me see my hands. Everything cool about oculus without the major pain point of not seeing your actual control devices.
 

Viajero

Volunteer Moderator
So according to David they have some deadline date for big ship wrecks feature. It's not for public yet as they are still working on it, but by sound (***huge speculation warning***) of it it's this year and relatively soon (August, Autumn?). Hopefully we will start to see some in-game screenshots soon.

That means hopefully scavenging added as real profession (with potentially found cargo being able carried around as salvage? Hopefully).

The second quote extracted was referring to carrier capabilities of Anacondas, not shipwrecks and scavenging. Unless I missed the discussion about scavenging somewhere else in the interview?

Either way, this video may bring back some memories :D

[video=youtube;44K9bnjcUSc]https://www.youtube.com/watch?v=44K9bnjcUSc[/video]
 
The thing is, most pre-beta discussions are obsolete for a single reason: FD since decided that ships should cost an arm and a leg and that acquiring money and rentability ratios would therefore be the main occupation of players.
 
The second quote extracted was referring to carrier capabilities of Anacondas, not shipwrecks and scavenging. Unless I missed the discussion about scavenging somewhere else in the interview?

Either way, this video may bring back some memories :D

https://www.youtube.com/watch?v=44K9bnjcUSc

It certainly do. It cant be that hard to make some USS look like that or in that "fassion". Though this brings back the theme "Bodies in space" which we clearly can see Frontier has thought about earlier. To make some ships jump into the USS or instance while you scan/scavenge the wrecks isnt hard either. All the mechanics are there it just needs to be coded as a scenario for the USS or instances. Such events can even have own names like "Scavenger sites or battle remains". With that I mean instead of USS you have Scavenger Site popping up or Battle Remains. Man I would be thrilled if I jumped into a USS and it looked just like that early concept video from Frontier. And I could scavenge 50 tons of cargo and pick up intact modules to sell.
 
This is encouraging news. Passenger missions really need to be implemented ASAP. The passenger ship fleet (including the entire Federal fleet) is not much good without those missions.
 
This is encouraging news. Passenger missions really need to be implemented ASAP. The passenger ship fleet (including the entire Federal fleet) is not much good without those missions.
Sorry but why is this encouraging in any way? All that's been said it is 'yes, trust me, sometime it will come'. The only way less negative could have been a 'no'. There's no indicator for time, level, quality of anything at all as that would put pressure on the team.
 
Sorry but why is this encouraging in any way? All that's been said it is 'yes, trust me, sometime it will come'. The only way less negative could have been a 'no'. There's no indicator for time, level, quality of anything at all as that would put pressure on the team.

"Are we there yet?"

"Nearly."
 
Sorry but why is this encouraging in any way? All that's been said it is 'yes, trust me, sometime it will come'. The only way less negative could have been a 'no'. There's no indicator for time, level, quality of anything at all as that would put pressure on the team.

As much as I dislike some of what they've done lately I can't deny they've made a game I really enjoy, and in my opinion certain elements of Elite: Dangerous show real genius in game design. The ships and modules in particular, but also the outposts, stations, and the universe that encapsulates it. The new missions are great to. The core game feels like pretty fantastic stuff when I play it.

Passengers, wrecks, it adds to that. It's not like powerplay which (for me at least) is a distraction from that. This isn't powerplay or CQC, this is nuts and bolts Elite they are talking about. In 1.3 they dropped the ball, this is picking it up again, that's very encouraging to me.
 
Sorry but why is this encouraging in any way? All that's been said it is 'yes, trust me, sometime it will come'. The only way less negative could have been a 'no'. There's no indicator for time, level, quality of anything at all as that would put pressure on the team.

And putting pressure on team is helping with releasing features in what way? How other projects fare in such obstacles? Not so well.

No one asks to trust them. However, FD and David itself has been trying to keeping their promises (and no, DDF wasn't a *promise*). So if hey say something is planned or coming or have internal release date...it means they have it. Yes, something can and will go wrong sometimes, but fact they have their own date for feature like wrecks - it IS encouraging.
 
If Microshaft buys this game then I will be forced along with the other 12 Barons of the apocalypse to instigate item number 4 of our manifesto.
 
Agree with Pecisk. I think Powerplay was first big step to persistent NPC. If you look at the Persistent NPC's DDF topic here, Powers are basicly Tier 1 NPCs. And since we have tier 3 NPC, we only miss tier 2 NPC. And agree that will be big part of the passenger gameplay.

Tier 2 NPCs (and gameplay around them) is #1 in my 1.4 wishlist. :)
 
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