https://forums.frontier.co.uk/showthread.php?t=156422&p=2423399&viewfull=1#post2423399
So it seems David spill some beans on Joystiq stream (with not huge amount of details, but still) regarding two features which are major favorites for many backers. See above link to get precise quote.
My take from this is - this is what I kinda expected. Damage models have been known as in works for quite some time now and Anaconda screenshots when damaged seriously has been popular with people. So according to David they have some deadline date for big ship wrecks feature. It's not for public yet as they are still working on it, but by sound (***huge speculation warning***) of it it's this year and relatively soon (August, Autumn?). Hopefully we will start to see some in-game screenshots soon.
That means hopefully scavenging added as real profession (with potentially found cargo being able carried around as salvage? Hopefully).
As for passenger transportation - again, not big surprise there, as I expect passenger transportation being added only after having a) NPC dialogs and b) 2nd tier persistent NPCs as mission givers. Both are huge additions and it will take time to get ED to that point.
So it seems David spill some beans on Joystiq stream (with not huge amount of details, but still) regarding two features which are major favorites for many backers. See above link to get precise quote.
My take from this is - this is what I kinda expected. Damage models have been known as in works for quite some time now and Anaconda screenshots when damaged seriously has been popular with people. So according to David they have some deadline date for big ship wrecks feature. It's not for public yet as they are still working on it, but by sound (***huge speculation warning***) of it it's this year and relatively soon (August, Autumn?). Hopefully we will start to see some in-game screenshots soon.
That means hopefully scavenging added as real profession (with potentially found cargo being able carried around as salvage? Hopefully).
As for passenger transportation - again, not big surprise there, as I expect passenger transportation being added only after having a) NPC dialogs and b) 2nd tier persistent NPCs as mission givers. Both are huge additions and it will take time to get ED to that point.