Somebody please explain this to me (new player)

The section on Silent Running in the manual is pretty clear (I was surprised!). Even mentions the shields going off. Might be worth a re-read OP (you did read it? ;) )
 
The section on Silent Running in the manual is pretty clear (I was surprised!). Even mentions the shields going off. Might be worth a re-read OP (you did read it? ;) )
Since the manual hasn't been updated since 2.4 released, there's a lot of things it's just plain wrong about nowadays. Quite important things. And there are other things that it does contain the correct information about in a later section - having told you the wrong information 100 pages previously because that's how it was in 1.0 and you have to know in advance that it changed in 2.2 so you know to read that bit as well.

It *is* right about Silent Running, but that's just a coincidence and shouldn't be relied on.
 
Silent running is only useful if you need to become harder-to-detect quickly (and briefly, because of the overheating problem). If you have time to prepare, you're generally better off using "cold running" rather than "silent running": switch off all unnecessary systems (including shields) and let your temperature drop (you can use a heatsink to speed that up). This requires not using SR, because you need to shed heat.

I have a stealth DBX that doesn't have shields, so remembering to turn them on/off isn't an issue. And I never use SR in it.
 
I say the heat killed you. Not "not having shields". You need to vent the heat. To reduce heat generation turn off systems, but I'm not sure if that also reduces the sensor signature of your ship. Silent running is closing down all the heat radiation and that builds up inside. So far I have not heard of a ship that can be run silent indefinitely, but I'm no expert in the engineer .


It's been a while since I last seriously played around with silent running (most likely before engineers). Staying in SR indefinately may be possible, but only if you switch off pretty mch everything, so effectively your ship is dead in space. You may have to periodically toggle life support so you don't suffocate,
 
It's been a while since I last seriously played around with silent running (most likely before engineers). Staying in SR indefinately may be possible, but only if you switch off pretty mch everything, so effectively your ship is dead in space. You may have to periodically toggle life support so you don't suffocate,

you can sit in SR in a sidewinder for a good half an hour, the kids do it outside shinrata on rainy days awaiting speeding cutters, i imagine they have Low emission PP mods, but there's always at least one most weekends between 8-10pm GMT waiting there.
 
Apparently it used to be the case that you could disappear from sensors completely (not even registering as a flickering unresolved contact) if you were beyond autodetect range (based on ship size), cold enough, not in SR, had hardpoints retracted, and had your thrusters (and shields) offline. I don't know if this has been tested recently, or how it affects night vision. With a small enough ship that's far enough away, I suppose you might get mistaken for a star or something.
 
player can earn moneys without knowing ship mechanics. Asteroids don't ask "do you know about silent running?"

Yeah. Would be a bit strange if they would...
But as soon as you got a bit into the game you know about silent running and a lot of other things because you learn piloting with time. When having enough money to purchase a Cobra, you usually have been around for a while and learned to dock within a minute and know that you'll blow up when hitting silent running. It's much too easy now to skip the whole learning part and get your hands on bigger ships for example. It's like running before you learned to walk properly.
 
The only thing you need to do to take a break from mining is take a break. There's no need to fly away, logoff or anything else. After the initial spawn of pirates, it's extremely rare for any more to come, so you can leave your ship there in relative safety.

Secondly, the pirates that spawn every time you visit or login to the rings are no problem, even when you have cargo. They will spawn where you drop out and shortly after, so, as soon as you drop out or login, keep boosting until you see them come and go. They're no good at chasing you down, so just keep boosting until they give up.
 
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...as soon as you drop out or login, keep boosting until you see them come and go. They're no good at chasing you down, so just keep boosting until they give up.
Yeah, I discovered this when my client crashed in the middle of a mining session. As soon as i logged back in, I started boosting out of the ring. A pirate did spawn, but I was able to outrun him, and no others appeared.

Still not gonna make it a habit to log in a ring with tasty cargo, but it's good to know they can be outrun if I do.
 
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