Someone dropped the ball, heavily, in 1.05

Couple observations... and observation conditions:
  • two people, same group, same server (as per loading screen)
  • both flying to same station(s)
  • both are Allied with the places checked

And the observations:
  • commodity prices in market are different for both observers
  • traffic reports are different for both observers
  • the observers never manage to see each other
  • bulletin board missions are completely different for both (which might be by design, however)

...will add more oddities later, if noticed.

Edit: screenshots (taken 18.1.2015, 13:11 server-time).

Edit2: system is called Chapsugaibo, for anyone curious to drive by.
 
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Couple observations... and observation conditions:
  • two people, same group, same server (as per loading screen)
  • both flying to same station(s)
  • both are Allied with the places checked

And the observations:
  • commodity prices in market are different for both observers
  • traffic reports are different for both observers
  • the observers never manage to see each other
  • bulletin board missions are completely different for both (which might be by design, however)

...will add more oddities later, if noticed.

Seems to confirm my ticket :) Except that I was only concentrating on trying to communicate with my friend, never thought about looking at mission board or market...
 
Couple observations... and observation conditions:
  • two people, same group, same server (as per loading screen)
  • both flying to same station(s)
  • both are Allied with the places checked

And the observations:
  • commodity prices in market are different for both observers
  • traffic reports are different for both observers
  • the observers never manage to see each other
  • bulletin board missions are completely different for both (which might be by design, however)

...will add more oddities later, if noticed.

Hmmm.....in terms of the traffic, it may simply be that in different instances you see different ships. Not precisely sure why they would put you in different instances in that case if you were in the same group in the first place though. Mind you, I have had that happen. I was in a private group with a friend just learning the game and it took about a half hour of logging in a out, flying to different systems, then remaking the group entirely to actually see each other in space. That simply has to be fixed before Wings comes out.

In terms of the markets being different...that's a whole different kettle of fish though, and it raises some disturbing questions about universe continuity and even more issues with the 'dynamic universe' as advertised. Hopefully what you experienced is merely a bug, though it's hard to imagine what kind of bug would introduce such a result as that.
 
Hmmm.....in terms of the traffic, it may simply be that in different instances you see different ships. Not precisely sure why they would put you in different instances in that case if you were in the same group in the first place though.

System's overall traffic report should be same, regardless of instance. But it's wildly different.
 
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Slopey

Volunteer Moderator
In terms of the markets being different...that's a whole different kettle of fish though, and it raises some disturbing questions about universe continuity and even more issues with the 'dynamic universe' as advertised. Hopefully what you experienced is merely a bug, though it's hard to imagine what kind of bug would introduce such a result as that.

Did you have differeing amounts of the same item onboard? The market prices are calculated inclusive of the cargo on your ship, so an empty sidewider will see a different price than a fully laden Lakon for the same commodity.
 
Its really getting frustrating now hearing all these reports. Multiplayer just seems to be a complete and total shambles. I hope 1.1 has something special up its sleeve to rectify the mess.
 
Did you have differeing amounts of the same item onboard? The market prices are calculated inclusive of the cargo on your ship, so an empty sidewider will see a different price than a fully laden Lakon for the same commodity.

You mean someone in sidewinder is going to pay more (or less) per ton than someone in different ship? That makes totally no sense.
 
nice find , but did the prices stay different I wonder.
they do change on 10 minutes interval if I'm correct.
so they have to arrive at the same time to have the same prices.
how different was the traffic report? , it should only be a few depending where you are.


the bulletin board missions are connected to your reputation so those should be different.

Ill start checking this too , but if its at fault?
not as sure as you.
 
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nice find , but did the prices stay different I wonder.
they do change on 10 minutes interval if I'm correct.
so they have to arrive at the same time to have the same prices.
how different was the traffic report? , it should only be a few depending where you are.


the bulletin board missions are connected to your reputation so those should be different.

Ill start checking this too , but if its at fault?
not as sure as you.

The prices and board were checked at exactly same time. Same with traffic report. Major difference was that other report had 198 T6's and the other person saw 211 - at same time on clock.

And as stated, both Allied with the places.
 
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Well it might seem logical that someone buying larger amounts gets a better price - on the other hand it could be bugged...
 
You mean someone in sidewinder is going to pay more (or less) per ton than someone in different ship? That makes totally no sense.

Agreed, that makes no sense in or out of game. supply and price are determined by what the supplier has, not on what the customer already has as well. No sense whatsoever and if the game works on that basis it needs to stop PDQ.
 
Couple observations... and observation conditions:
  • two people, same group, same server (as per loading screen)
  • both flying to same station(s)
  • both are Allied with the places checked

And the observations:
  • commodity prices in market are different for both observers
  • traffic reports are different for both observers
  • the observers never manage to see each other
  • bulletin board missions are completely different for both (which might be by design, however)

...will add more oddities later, if noticed.

Interesting that prices and especially traffic reports are different!!
 
Well, since it seems to be possible for prices to be different, traffic reports to be different and so on, doesn't that suggest that it's not just "one single living, breathing universe", and could very easily incorporate an offline solo mode?

*shrug* maybe. There's other threads for that mode tho.
 
Well, since it seems to be possible for prices to be different, traffic reports to be different and so on, doesn't that suggest that it's not just "one single living, breathing universe", and could very easily incorporate an offline solo mode?

Yes, this game is solo with server sync via XML, knowing all the structures and variables you will be able to create your own server (or change prices, stock amount or availability of current commodities for example). It is not validated anywhere, same with p2p, no one cares how many power, missiles or cargo you have except your game client, so if you can override it than you can for example shoot as many missiles as you want, noone nowhere will check it.
 
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Couple observations... and observation conditions:
  • two people, same group, same server (as per loading screen)
  • both flying to same station(s)
  • both are Allied with the places checked

And the observations:
  • commodity prices in market are different for both observers
  • traffic reports are different for both observers
  • the observers never manage to see each other
  • bulletin board missions are completely different for both (which might be by design, however)

...will add more oddities later, if noticed.

This is in a private group? Private groups have had commodities and BB's generated randomly per player for ages now. Private groups are going to have false traffic reports to fill in the huge gaps between players and add the illusion that the players are not alone.
As far as not seeing each other goes, that could be a hardware problem too. Unless neither of you has had problems with getting in the same instance before 1.05 I'd explore that possibility first.
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Edit: Before all of the FUD about offline or non-persistence starts, this is completely irrelevant to both subjects and I'm not going to get into a lengthy discussion about such a self-evident design decision that only gives the appearance of counteracting these two things. Just don't even start.
 
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