Something needs to be done about the skill level in this game! Some siggestions.

I have been playing this game for close to two years now and in these years of playing, to my horror, I experienced that the game only becamomes easier and easier.
Now there is simply no challenge in the game, nothing that requires true skill and sacrifice.
I could, of course, play a different game, but it's beetter that I request that FD will fundamentally change the game so it becomes a different game completely.

So here are my siggestions.

1. Kamikaze Asteroids
REZ bounty hunting requires no skill and more is needed to make REZ bounty hunting a more rewarding gaming experience. Kamikaze asteroids will provide a great challenge to pilots as these asteroids will randomly fly at you and explode on contact, killing your ship. There will be no warning, because in space no one can hear them shout "BANZAI" It will help the player's situational awareness as well as his resolve when bounty hunting will no longer earn any credits.

- C'thulu stomp
The galaxy should be an unfair place, things may happen that you have no control over and make you realize the galaxy does not revolve around you. I suggest that at a random interval Cthulu will come and stomp you. The only way to avoid the C’thulu stomp if you notice it is to enter a complex series of keystrokes and utter the word "Jarroth" in your voice command. Doing this correctly is almost impossible and will require the utmost of skill from the player under pressure.

C. Hostile stars
Exploration is for wimps and requires no skill at all. The galaxy should be a more dangerous place. So I suggest that some stars are hostile to you and attack you with an array of fusion-based weapons. This will keep explorers on their toes and present an element of danger in the otherwise boringness that is a star.

IV. Planetary Fight or Flight behaviour
Exploring brings in a lot of money but requires no skill at all. So I suggest a fight or flight behavioral AI for terraformable planets. Players will no longer just be able to point their ship in a planet's general direction and become fat on credits. Now they have to use their intelligence and adaptability to sneak up on it and get a good scan without being attacked.

Fifth- Expansionist Dictator Black Holes
Black Holes sound like they should be menacing and evil but are in fact boring and just imploding stars in suspended animation. So I suggest making them evil dictators.
Upon entering a black hole system you will be attacked by the Black Hole's fleet that needs to be defeated. This will also make a black hole expansionist, making it a true galactic threat.

And last: Moonpets
Not everything in ED should be about testing your skill. And this is more to make the galaxy a more alive and nicer place to be in. I suggest that CMDRS can become friends with moons, eventually having them follow them around and help them out on missions. This will give players a motivation to get out there and befriend their favourite moon.

7. Moody space stations
Landing and taking off is easy. So I suggest moody stations that make it an actual challenge to put your ship down. It might move the letterbox opening, give false landing pad information or simply not let you in unless you know the secret word and it might just go away. Once again, this galaxy is unfair, and space stations should reflect this.
Now I know people will come in and say things like "this is unrealistic" and "the game is fine as it is"

You're flying in a spaceship at multiple times the speed of light, this is a GAME, and you should treat it as such and everyone knows that this game could be so much better as long as all player suggestions are coded in.
 
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I like the moody spacestation suggestion best.
A spacestation might also turn its back on you just as you are approaching the letterbox.
 
well written and thought through! i hope all of it gets included as "nasty surprise" in 2.4. patch notes, without beta testing, so nithing can nerf moon-pets.
 
I like the moody spacestation suggestion best.
A spacestation might also turn its back on you just as you are approaching the letterbox.

Perfect. I'd go for that.

well written and thought through! i hope all of it gets included as "nasty surprise" in 2.4. patch notes, without beta testing, so nithing can nerf moon-pets.

I like the way you're thinking. We can make ED a more alive and vibrant game world this way.
 
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Fifth- Expansionist Dictator Black Holes
Black Holes sound like they should be menacing and evil but are in fact boring and just imploding stars in suspended animation. So I suggest making them evil dictators.
Upon entering a black hole system you will be attacked by the Black Hole's fleet that needs to be defeated. This will also make a black hole expansionist, making it a true galactic threat.

Hello, Smegunit. :)

First, my congratulations on what might be the single most sarcastic post I've ever seen in this sub-forum. I do believe my tertiary interstitial translinear sarcasmometry unit just exploded in a shower of sparks. :D

Second, "C'thulu" should be spelt "Cthulhu". The other spelling is clearly misleading nonsense - and blatantly damaging to all the most important and fundamental cornerstones of Elite: Dangerous.

Third... seriously, the black hole thing isn't actually a bad idea. A black hole is just a black hole, but people are people: religious nutters declaring black holes to be the sacred fingerprints of God - or somesuch idiocy - is exactly the sort of thing I'd expect to see, if we ever got far enough into space to actually visit one. Loonies - and fleets of loonies - randomly attacking Commanders while screaming "BLASPHEMY!" at them, whenever they enter certain systems, seems like a given.

Rep for amusement and kudos for creating a good suggestion, however unwittingly. :)
 
Psychotic traffic controllers, who direct ships so that they collide in the mailslot. Also occasionally take pot shots with the station guns at random ships.

Add the suicide skimmers inside orbital stations as well as ground bases.

Combat zones that masquerade as other USS, but as soon as you have arrived they've picked you as leading the losing side.

NPCs that are programmed to act like CMDRs, so they station ram you with 1% hull eagles and mine the pad just as you are trying to land.
 
Psychotic traffic controllers, who direct ships so that they collide in the mailslot. Also occasionally take pot shots with the station guns at random ships.

Add the suicide skimmers inside orbital stations as well as ground bases.

Combat zones that masquerade as other USS, but as soon as you have arrived they've picked you as leading the losing side.

NPCs that are programmed to act like CMDRs, so they station ram you with 1% hull eagles and mine the pad just as you are trying to land.

... actually it would be awesome if, on rare occasions, you approached a station only to discover that a rogue element has taken control of the station from the legitimate authorities. A "conflict zone" atmosphere flying around an Outpost, Coriolis, Orbis or Ocellus station would be a nice change of pace where you could choose to join the rogue element or assist the authorities in regaining control. Teaming up with a group of friends to slowly disable the station's weaponry would be lots of fun as well.

I've never been a big fan of how CZs are limited to empty areas of space with zero strategic value.
 
... actually it would be awesome if, on rare occasions, you approached a station only to discover that a rogue element has taken control of the station from the legitimate authorities. A "conflict zone" atmosphere flying around an Outpost, Coriolis, Orbis or Ocellus station would be a nice change of pace where you could choose to join the rogue element or assist the authorities in regaining control. Teaming up with a group of friends to slowly disable the station's weaponry would be lots of fun as well.

I've never been a big fan of how CZs are limited to empty areas of space with zero strategic value.

Whole system CZ would be awesome. This is what Riedquat should become, now it's anarchy again.
 
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