Something to promote CQC

Aside from the flaws with ship selection depnding on EXP you already made to be a not so good option, it would helpfull and promote CQC if you add other rewards.

The money payout is a joke, i mean i did play that CQC for a while and earned next to nothing for the time i did spend.
I dont want more Credits, i want to earn Grade 5 materials or a point sytem where i can select the material or data i want to get for points.
If a point system is added it has to be reasonable and not take hours to get one material. Best would be 1 material for every parcipation in CQC and some more for the winner and the worst player with the least kills.
This would reward every player with something usefull.

Maybe this would solve the issue no one really plays it.
 
A bazillion other suggestions along the lines of incorporating or making CQC more desirable have been made over the years. Unfortunately don’t hold your breath.
 
I know, anyway the biggest problem is to gather specific materials and data and this drives some players away from the game.
If you could get thouse harder materials/data by playing some CQC this would lead to less grind postings and could make the game more enjoyable for a lot ppl.

As for me i only miss some Odyssey Data / Materials but i could also get some Horizons too for engineering.

Not that im in that need of, because i already got what i really need and more would only nice to have, but i will drive more players doin CQC for materials. So they and others can rang up plus get materials they need for the base game. With the Material Brokers and Carrier Bartenders there is also a market to earn some money out of it or trade down to other materials.

This would make the game more fun in two ways, but will lead to less playtime from Players overall.
Because the most time i spend in elite is doin some CGs or farm materials for enginnering.
 
Not enough people play CqC to warrant working on it.
Which mean not enough people will ever play CqC.
Repeat.

That's the way it is. And even if they made some big improvement to it, it would likely not change much the population playing it. I think a lot of ED player are simply not interested.
 
Then you force people to do something they don't want to do. Which lead to people simply leaving the game, and no amount of cheese, afk and exploit, because people don't want to do it.
 
Nope, they can get the materials the normal way in game too. It could be an extra option, aside from that u ranking up.

The way it is now there is no real reward doin it, aside from a rank.
 
Yes but if it's much easier to get in a mode they don't like, they, in turn will feel they are having fun "the wrong way".

I've seen this debate a thousand time over on many games. Sometimes the game company do that, and guess what ? People go out of their way to avoid doing it and still get the reward.

See Destiny a few years ago (dunno if it changed, haven't played since). They wanted people to play their PvP. And so you had unique reward there and all kind of stuff. Not all mandatory, lots of cosmetics and whatnot, but also some really good gear.
What did people do ? Suddenly start to enjoy it ? Nah, they made AFK team, exploits, threw games... There was even a time that made Bungie real salty, when people used rock paper scissor emote (I think) at the start of the match. The winner would win the match, while the loser team would go afk. It made the match faster, and as such easier to farm.

Eventually, all that stuff is lots of work for the company and a lot of bad PR for the people who don't understand why they can't play as before. And for what ? So a minority of players can finally "enjoy" their game ? They still complain mind you, because now they have to deal with "casual pve carebear ruining matches".

It's a fight you can't win.
 
Not enough people play because Fdev abandoned it.
Fdev abandoned it because not enough people play.
or was the reverse?

There is a ton of things Fdev could do to rekindle interest, and to make CQC a meaningful part of the game. But they don't want to, or don't have the spare resources to put the work in to do it. Prolly because they don't think people will play it it anyway.

Mats/data/rep/influence/credits/commodities for kills/wins. Tiny amounts to small amounts depending level of play. Pick at the end like a mission reward.
Top players should be able to make sports star levels of income, and low tier players should make league minimum.
Bots to fill out servers, but severely reduce credits/mats/data/Xp for bot kills.
Galnet articles regarding top players and leagues.
Ability to accept BGS faction or PP sponsorships. Have wins earn PP merits and/or have positive effects for the BGS faction you are taking a sponsorship from.
Engineered and unengineered ship classes, not just fighters.

I don't limit this sort of thing to CQC. We absolutely should have ship and SRV racing leagues fully supported by game mechanics.
For ship racing have separate unengineered and engineered classes.

I know, I know, not getting any of it.
 
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The biggest problem with CQC is, when you log into the game, you don't think "I want to play CQC". You want to play the game, and CQC is something you do when you are bored.

The best thing they could do would be to make it more obvious in the circumstances where it would be viable. For example, while waiting for a carrier to jump, there should be a big CQC button, and there should be CQC terminals inside the carrier interior.

While flying Apex is another great opportunity, but they would need to make it so that the taxi keeps flying, even while you are in CQC.

They also should allow you to fly around and explore the CQC Arenas, even without other players. The last thing you want is to be stuck in a queue waiting to play the game, will you only have a few minutes to play in the first place. Players love to just fly around when they don't have anything else to do, so allowing players to instantly drop into a CQC Arena, and fly around without any risks, would be the perfect solution to boredom.

The best part is, most of this wouldn't take very much effort. Allowing players to fly around inside the Arenas? Virtually zero effort. Adding a CQC button to carriers and Apex taxis? Virtually zero effort.

Which really raises the question; if these things are an obvious win, and are easy to do, why haven't they done it yet?
 
As far as i remember, nobody really saw CQC coming and a lot of ppl didn't like it for many reasons.
At the time, there had been complaints by some that combat was too rare and CQC was an attempt to resolve that.
However, after it launched, most of the community panned it because you had to leave the game to play it. That's when the term "bolted-on" started on these forums.
The PVP ppl didn't like it either for the same reason and the ship choice being one of the most common other reasons...
I think it was kept outside the main game because of match-making concerns and that really hasn't changed since then.

It's a fun little game in its own right but not what ppl wanted and nobody spoke of it for years. I also think that if you made a big list of things to do or fix, CQC will always be near the bottom..
 
If CQC rewarded with engineering materials, I can already imagine the posts like "FD forcing me to grind CQC even though I don't want to, just to get the ship I want; not respecting my time!" :)
 
If CQC rewarded with engineering materials, I can already imagine the posts like "FD forcing me to grind CQC even though I don't want to, just to get the ship I want; not respecting my time!" :)
I could see that too, but the easy fix to that is to just not make it the meta way to earn mats or credits. Let it make just enough rewards so people that want to play CQC, feel rewarded enough that they can play without thinking they need to go meta grind for those credits and mats/data to get what they need. Have fun but take a bit longer, or meta grind? A fine line, but that is spreadsheet stuff that could be tweaked over time.

One of the reasons I never really bothered with CQC was that it gave nothing as a reward while CZ and HazRez combat, which I find just as fun as CQC, paid the bills and filled my bins. Even though they were not the meta, I had fun, and got rewarded..
 
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Depends if it is an easy way to get hard to get materials or data, that might change.

If it's an easy way to get materials and data then that unbalances it compared to the rest of the game, players who don't PvP at all are then disadvantaged in the game, which would of course lead to demands that material and data be made easier to get in the main game also, and then people would stop playing CQC and just play the main game to get materials and data, leading of course to no-one playing CQC again. No, if you want to give a boost to particular part of the game it needs to be something that doesn't give advantage in the main game, such as decorations and ship skins etc.
 
If it's an easy way to get materials and data then that unbalances it compared to the rest of the game, players who don't PvP at all are then disadvantaged in the game, which would of course lead to demands that material and data be made easier to get in the main game also, and then people would stop playing CQC and just play the main game to get materials and data, leading of course to no-one playing CQC again.
Well i wrote you get already meterials or data just join a round. That means you could also just join and do nothing. Even better if your the worst player of the round u get extra materials.
So players that are not good at it get some better rewards, while ppl that have fun with it get more kills to rank up.

The thing is, if you do nothing you still have to wait untill the match is done. That might temp players to play around with it and meaybe have some fun aswell.

Aside from that collecting materials the hard to get ones is boring sometimes anoying, CQC could be some fun, if not, its no real difference if you use CQC for gathering or the other in Game options. Players will choose the fastest option.

The thing is Frointier wants that gathering takes that long, else they would not change ways resetting the instance to get more.

I could relog and do the stuff again to get random data or materials, but they change that so i have to enter Supercruise or relog with ending the game.
Yeah game is not better that way its more anyoing, if i have to fly around finding the fitting spot elsewhere it gets even more anoying with random and bad trade rates at materials trader.

If you find that is good gameplay, wasting my time to collect some random stuff, to engineer items i want to be better with random outcome of each try..... well i dont.
If you dont like CQC and its hard to beleave that anyone like the time consuming collecting, then there is no difference.
You could waste your time in booth options, booth might have different downsites and highs.

Then again it might be the only activity old players still spend time on, so to keep them in game you have to make the process longer and harder.
But thats not good gameplay, Frontier should focus to add stuff that ppl enjoy to keep them in game and not make doin things longer.
 
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