Sound after hull breach

Yay or nay? BSG or Firefly?

Personally I would prefer no exterior sounds after the air has been sucked out of the cockpit.
 
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Yay or nay? BSG or Firefly?

Personally I would prefer no exterior sounds after the air has been sucked out of the cockpit.

it wasn't very realistic but very eerie.
had some thoughts over it but felt it wasn't immersion breaking .
total silence is would have been dull.
 
Yay or nay? BSG or Firefly?

Personally I would prefer no exterior sounds after the air has been sucked out of the cockpit.

Firefly, obviously ;) I agree. That would be pretty spooky and terrifying; I think it might really add to the feeling of dread when you are nearing certain death.
 
it wasn't very realistic but very eerie.
had some thoughts over it but felt it wasn't immersion breaking .
total silence is would have been dull.
Well, it's not total silence per se? You still can hear your own breath and personally I think it makes hull breaches a terrifying experience.
 
The muted sounds after cockpit breach are eerily nasty - in a good way. You are hearing all that stuff through your seat, and you know you've only got two minutes to get the job done.

If you fulfill your contract, you can reasonably expect to be picked up in your escape capsule and rehired :)
 
2 minutes survival in a canopy breach? I thought I was doing well at around 25 seconds...

http://youtu.be/1I_SS7jYQ30


I also don't get why the HUD displays the remaining oxygen left. Surely it's all gone at that point. I remember seeing a suit with a helmet, but that would have more than 2mins oxygen supply, surely?
 
2 minutes survival in a canopy breach? I thought I was doing well at around 25 seconds...

http://youtu.be/1I_SS7jYQ30


I also don't get why the HUD displays the remaining oxygen left. Surely it's all gone at that point. I remember seeing a suit with a helmet, but that would have more than 2mins oxygen supply, surely?

Only if it has large bulky tanks- even in the future, oxygen takes up a certain amount of space when compressed. The flight suit helmet is supposed to keep the pilot alive in an emergency, not allow him to fly about with the canopy open for hours on end.
 
2 minutes survival in a canopy breach? I thought I was doing well at around 25 seconds...

http://youtu.be/1I_SS7jYQ30


I also don't get why the HUD displays the remaining oxygen left. Surely it's all gone at that point. I remember seeing a suit with a helmet, but that would have more than 2mins oxygen supply, surely?

i have a feeling the 2 min countdown is there to give you a chance to launch in an escape pod more than anything, i guess we will find out soon enough.
 
Sound in space is one of those other problems. Ships should not make any noise and even explode silently. I kind of rationalize it by thinking that it is in fact computer generated noise to help the pilot coordinate; which of course is not far from the truth :p
 
I was wondering what you could do in the full game in that situation, there must be a way to save yourself or there would be no point having the mask.

Sudden silence would be eerie, so I vote for that, except for your breathing of course
 
Sound in space is one of those other problems. Ships should not make any noise and even explode silently. I kind of rationalize it by thinking that it is in fact computer generated noise to help the pilot coordinate; which of course is not far from the truth :p

The ship generates the sound to help the pilot, the system can fail and there is a back up "Squawk box" which is pretty much just a radio that can pick up the sounds made by radiation of all kinds, apparently that can fail too and leave you in silence other than the noise of your ship.

It was in the DDF or one of the developer diaries a while back. :)
 
Sound in space is one of those other problems. Ships should not make any noise and even explode silently. I kind of rationalize it by thinking that it is in fact computer generated noise to help the pilot coordinate; which of course is not far from the truth :p

When you are in your ship you are not in space. It makes perfect sense that you can hear stuff going on in your local environment.

If you ship happens to fly through an exploding ship - you will hear noise as you are no longer in a vacuum but in the expanding (or contracting) bubble of the dead ship's vapour.

You will hear nearby ships as their EM emissions induce current in your own ships electronics, heat radiation causes your panels to buckle, and your own ships thermal expansion does all sorts of fun things :)

I don't think it's going to be very quiet :)
 
I am for all possible sounds in space, all the sounds and colors of the explosions. This is a game for fun and justly escape reality too.
 
Personally I would prefer no exterior sounds after the air has been sucked out of the cockpit.

I think I'd like that. Currently losing life support limits you to 2 minutes of air, if that holds true then of course pilots will be looking to escape to make some repairs so it's likely you wouldn't encounter this for very long.
 
I was wondering what you could do in the full game in that situation, there must be a way to save yourself or there would be no point having the mask.

Presumably you could still use your escape pod, or if close enough, dock at a friendly station.

Alternatively, David mentioned 'running repairs' in one of the dev diaries. Perhaps we will be able to effect a temporary fix when out of combat? Like grab a can of 'Breach-U-Fix' and quickly spray the hole, allowing you to repressurise the cockpit for a while.
 
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