This is a concept "only" idea for adding additional sounds in game [PC side] for some added effects.
The idea was to map KB commands to some extra sounds in individual threads.
You use a form to map KB comands in a GUI and save the data to a file that is read by the console app.
The run-time .exe runs in the background reading KB commands on the fly. [using DirectSound api]
When it sees a match it fires a thread to play the sound buffer.
Its a work in progress.



The idea was to map KB commands to some extra sounds in individual threads.
You use a form to map KB comands in a GUI and save the data to a file that is read by the console app.
The run-time .exe runs in the background reading KB commands on the fly. [using DirectSound api]
When it sees a match it fires a thread to play the sound buffer.
Its a work in progress.


