Space Conflict Zone combat bonds buff

Greetings for Commanders and Frontier team,
Gains combat bonds in the space conflict zone are seriously below expectations. The combat bonds in the Ground Conflict Zone and the wanted criminal bounty returns in the RES are considerably ahead of the Space Conflict Zone in the current version. I think that the rewards in the Space Conflict Zone should be brought up to RES-consistent levels, as the enemies in the Space Conflict Zone are all modified ships with skilled pilots, and the risk and reward deserve to be in line with each other.

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This is a Space Conflict Zone [HIGH]'s rewards, not even close to a Cyclops!
 
In theory this gets balanced out by space CZs having readily available massacre missions, which provide most of the actual pay per kill. They aren't available for ground CZs and aren't reliable in most systems for bounty hunting.

In practice this only works if you're doing a lot of space CZs in the same system for the same faction over the full course of the war because they tend to come with ridiculous target numbers, and regardless it's just a bizarre way of accounting it. Removing the CZ massacre missions but increasing the base payout for each kill to compensate would have much the same overall outcome.

It'd also have the side benefit that any future War CGs, should there be any, wouldn't need to go to extreme lengths to contrive a fight with no High Ground CZ present to avoid that overwhelming the contribution of the space pilots.
 
In theory this gets balanced out by space CZs having readily available massacre missions, which provide most of the actual pay per kill. They aren't available for ground CZs and aren't reliable in most systems for bounty hunting.

In practice this only works if you're doing a lot of space CZs in the same system for the same faction over the full course of the war because they tend to come with ridiculous target numbers, and regardless it's just a bizarre way of accounting it. Removing the CZ massacre missions but increasing the base payout for each kill to compensate would have much the same overall outcome.

It'd also have the side benefit that any future War CGs, should there be any, wouldn't need to go to extreme lengths to contrive a fight with no High Ground CZ present to avoid that overwhelming the contribution of the space pilots.
Basically agree, counting the massacre missions space conflict zones do tend to be more profitable than ground high conflict zones, but the space missions have a ridiculously high number of kills, though I'd personally prefer to have both space and ground have massacre missions, but could lower the missions' payout while lowering the number of kills, so that the CZ players (both space and ground) could have a suitable way to get materials as well.
 
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