Space Engineers

With the new updates SE is settling down a little. If they could only sort out the 'floating point' issue, I'd be really happy with it.

Just scale and feeling of being in space, SE has it covered really.

[video=youtube;464cjdCxISA]https://www.youtube.com/watch?v=464cjdCxISA[/video]

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Seems all the old threads were closed..:(
 
I haven't played it in over a year. I'll have to re-add it to my "see how progress is coming" queue. Right now, Subnautica and Fallout VR are my "Weekend" games.
 
SE doesn't really do full size planets, mainly because it doesn't need too. When you can do what you like on the surface of a planet its just not necessary to have them.
That said, I have put a full size Earth in and here in the vid below is a Mars type, which is slightly larger than the real Mars.
They work, but I prefer playing with 1200km wide planets in SE. They look great from space and you can still do all the things on the surface without too many issues. Stock size largest is 120km wide, which for me is not large enough really. Although they do feel larger than that when your on the surface building or mining.

This is a 7200km wide Mars type planet. Any planet this size in SE comes with issues, so not too be taken as a negative for the game, these sizes were never intended to be the stock sizes, just for fun & testing a little.

[video=youtube;JhbLeCQhqiU]https://www.youtube.com/watch?v=JhbLeCQhqiU[/video]
 
A little more Space Engineers.

[video=youtube;Fd1jFGU3aWw]https://www.youtube.com/watch?v=Fd1jFGU3aWw[/video]

Looking around more;

[video=youtube;hIS9Qu6QZAI]https://www.youtube.com/watch?v=hIS9Qu6QZAI[/video]
 
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The problem with this kindc of builder games I encountered was:

1) Form follows function - no idea how the endc result looks like. Or floats (From the Depths)

2) Function follows form - *argh* It doesn't fit!!![mad]

Which are interesting problems to toggle, but can be intimidating. I usually end up desighning guns.
 
The problem with this kindc of builder games I encountered was:

1) Form follows function - no idea how the endc result looks like. Or floats (From the Depths)

2) Function follows form - *argh* It doesn't fit!!![mad]

Which are interesting problems to toggle, but can be intimidating. I usually end up desighning guns.

Its a game you do have to think about more than most, which is a good thing. Design and style is all down to individual preference, you can have whatever you want, you just have to take time and think about what your using it for in your gaming world. Then again, building a 'world/universe' for yourself at present, can be hit and miss, but that's early access isn't it.
It's a game that burns hours, very quickly, that isn't such a good thing, but shows it 'ain't' boring. :)

I do like the look of From the Depths, my only issue with that is, the water comes through the hull, well that's how it looks in videos I've watched. But FtD does looks like an interesting game.
 
Its a game you do have to think about more than most, which is a good thing. Design and style is all down to individual preference, you can have whatever you want, you just have to take time and think about what your using it for in your gaming world. Then again, building a 'world/universe' for yourself at present, can be hit and miss, but that's early access isn't it.
It's a game that burns hours, very quickly, that isn't such a good thing, but shows it 'ain't' boring. :)

I do like the look of From the Depths, my only issue with that is, the water comes through the hull, well that's how it looks in videos I've watched. But FtD does looks like an interesting game.

It's got a lot about designing the subsystems like engines. It's not just popping a block that provides power. Also the guns. And then the sensors. And then put it in somehow. Space Engineers is more simplistic. Unless you want to design exotics with gravity or such.
 
It's got a lot about designing the subsystems like engines. It's not just popping a block that provides power. Also the guns. And then the sensors. And then put it in somehow. Space Engineers is more simplistic. Unless you want to design exotics with gravity or such.

The challenge for me, is to design & build something that has a place in my gaming world, but that can do everything in survival mode. I'm not saying players need to play SE as it 'should' be played ie, work yourself upto building items via mining the resources etc (there isn't a way a sandbox game 'should' be played, other than the players way). Mining resources can come later.

I play from the perspective of a game like ED or Evochron, for instance. Meaning that the world is pre-built (by me, for my gaming, obviously), then these items that are built, whatever they are, are placed into my world to serve a purpose and most importantly of all, can do that and survive, in survival mode (realistic setting). Then I feel I've played the game for my enjoyment the way I want to play. I'm still building my world, although its on hold until they finish messing around with the newer physics..:rolleyes:

Beautiful thing about sandbox games, is play it your way. It can be played as simplistically as you want, or as complicated (in a good way), as you want too. Simple would be building things that don't really need to survive in a realistic'ish environment. On the other hand, building things that, can be built without the need to do that from an initial survival point of view. But instead from the point of view I play. That is, the world I'm going to play in, is already advanced, with items already built (by me, without too many mods).

Resources need mining, gathering & further building etc, can all start after that, to keep everything ticking over, but I don't play from ground up. I start several years in (if you like).. ;) Man has put down his 'welder' and only picks it up when he needs too.. [yesnod]

Might make no sense this post, to anyone that doesn't play it. But I tried.. :D
 
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