The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.
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Wait and see.
I expect a major let down, so not preparing at all. I will play the beta soley to reserve me a spot short from the bubble.
Find yourself self a comfy spot a supply of popcorn and wait for the drama to begin...![]()
My take on the "live" beta thing is, that only the client will be a separate download/choice, but the server remains the same. Thus changes done to the galaxy will be in effect for everybody, but you can only change something with the help of the new client. This way, all the code changes in the client won't affect normal players. The server changes will affect everybody. However, I think the server code is less entangled than the client code, since it certainly is a kind of scalable cloud implementation, and there you usual can't do all the ugly shenanigans that are possible in a single-process desktop implementation. Thus the server changes don't bear that much risk.Seriously, it's going to be very interesting (Well I personally think so), especially as it's described as a 'live' Beta?...I wonder how much it will affect a players game who doesn't partake in the Colonisation feature, I mean whether the introduced programming might affect the game as a whole (bugs etc.).
Obviously it shouldn't do, but well....Odyssey and the ongoing PP2 has introduced some unwanted side effects to general play (still is in one way or another), I really wouldn't be surprised if the Colonisation feature has a similar global effect on the game.
Thousands of hours and billions of credits later- what to do to get set, ready, Go! For colonization?
Just grind more credits, outfit and engineer haulers to transport industrial assets.
Chose a system to camp; get a first discovery and footfall?
Just wait and see?
I will not be shocked if building a space station involves obtaining materials from mining (e.g. Osmium)