Space Hulk Death Wing

Been looking forward to this for years :D

I just hope it's better than Space Hulk - which although nice was just a simple conversion of the tabletop, and Space Marine which had huge potential, but suffered a terrible case of consoleitis :(

Anything is better than Fire Warrior though :)
 
Yeah I'm a big old fan of w40k I used to paint the plastic figures, but even I didn't finish fire-warrior and I can't stand 3rd person games so Space Marine was not my thing.

This new one is made by Streum Studio who made Divine Cybermancy https://en.wikipedia.org/wiki/E.Y.E.:_Divine_Cybermancy I played the free demo version of cybermancy on steam and it's a good solid atmospheric FPS (with some minor text translation issues). So I have high hopes that Death Wing will be even better, as they're now an established company and more experienced.
 
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Release date set for November 2016.

Funky new trailer
[video=youtube;PzsDLpNMZq0]https://www.youtube.com/watch?v=PzsDLpNMZq0[/video]
 
Anyone remember the old game? When the mission starts they say:
"We bring death."
When you swing your power fist they say:
"Eat this!"
I remember it was the greatest thing to make him say:
"We eat this!"

Silly but I had to share. It flowed perfectly.

I always thought it was thoughtful for the engineers to make all the corridors big enough to drive a bus through.
 
There's a new warhammer 40,000 FPS due out this year for anyone interested in stamping about in terminator armour whilst waving their oversized weaponry at xeno scum.

Newest trailer : http://uk.ign.com/videos/2016/09/30/space-hulk-deathwing-arsenal-trailer

Games website : http://www.spacehulk-deathwing.com/

I pre-ordered this on Steam - bit of a gamble as I'm not really a warhammer fan, but I'm a simple creature, if you can blast things and there are explosions, then I'm generally happy :D

Looking forward to it.
 
Anyone remember the old game? When the mission starts they say:
"We bring death."
When you swing your power fist they say:
"Eat this!"
I remember it was the greatest thing to make him say:
"We eat this!"

Silly but I had to share. It flowed perfectly.

I always thought it was thoughtful for the engineers to make all the corridors big enough to drive a bus through.

"Position the archive record viewer"

I can't there's some idiot in the way who fills the whole corridor.
<checks idiots experience level, sends idiot to certain death>
"mission complete"

The codex astartes supports this action.
 
Release date for PC December 9th.

New trailer :

[video=youtube;OhRqPwyHXKg]https://www.youtube.com/watch?v=OhRqPwyHXKg[/video]
 
It's going to be either very, very good, or completely meh ;)

I was going to play Elite tonight, but I think I've been inspired to fire up an old DOS/9x machine and give the old Space Hulk games a go :)

They were quite hard, utterly unforgiving, and would make many modern gamers cry.

Beautiful stuff :D
 
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It's going to be either very, very good, or completely meh ;)

I was going to play Elite tonight, but I think I've been inspired to fire up an old DOS/9x machine and give the old Space Hulk games a go :)

They were quite hard, utterly unforgiving, and would make many modern gamers cry.

Beautiful stuff :D

The assault cannon was a wonderful weapon, right up until you got dead mans click.
 
The assault cannon was a wonderful weapon, right up until you got dead mans click.

:D disappointingly though - it had the same effects as the regular storm bolter - except it continued going through enemies if I remember right.

Was it the Grand Hall mission where there was the most glorious open flamer / assault cannon extermination?
 
It's going to be either very, very good, or completely meh ;)

I was going to play Elite tonight, but I think I've been inspired to fire up an old DOS/9x machine and give the old Space Hulk games a go :)

They were quite hard, utterly unforgiving, and would make many modern gamers cry.

Beautiful stuff :D

Aradiel! Hahahahahaha! etc
 
Yeah I'm a big old fan of w40k I used to paint the plastic figures, but even I didn't finish fire-warrior and I can't stand 3rd person games so Space Marine was not my thing.

This new one is made by Streum Studio who made Divine Cybermancy https://en.wikipedia.org/wiki/E.Y.E.:_Divine_Cybermancy I played the free demo version of cybermancy on steam and it's a good solid atmospheric FPS (with some minor text translation issues). So I have high hopes that Death Wing will be even better, as they're now an established company and more experienced.

I've not seen a 40k game that I've liked yet.

I'll be interested to see how they go as I've played EYE and the whole game is weird - from setting to gameplay. They manage to get the future/gothic aesthetic down nicely so I don't think that they'll have any problem in that area.

Whether a coherent product comes out the other end is another matter! :D
 
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I've not seen a 40k game that I've liked yet.

I'll be interested to see how they go as I've played EYE and the whole game is weird - from setting to gameplay. They manage to get the future/gothic aesthetic down nicely so I don't think that they'll have any problem in that area.

I loved Dawn of War.
Gonna pick this one up as well, loving the flamethrower :D
 
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I loved Dawn of War.
Gonna pick this one up as well, loving the flamethrower :D

I had my "love Dawn of War" phase with the first game. And I loved it dearly, although I never was one for playing RTS online. Just the visceral feel of it compared to the other RTS games around was terrific. Close combat moves in a sci fi RTS? Hell yeah! :D


But ultimately, I had to concede at some point that it was just a decent to good game, compared to the other RTS behemoths. Especially Warcraft 3. Dawn of War had quiet a few innovations over Warcraft 3 in terms of game mechanics, being the newer game. But in the end, there were many little things where it became evident that Dawn of War was not as expertly crafted as game, as the competition. This started with the visuals for me, ironically. Technically, Dawn of War was pretty much ahead of Warcraft 3. But the cool units were contrasted with absolutely grating looking levels. Warcraft 3 achieved so much more memorable maps with its over the top comic approach, wheras nearly everything in Dawn of War was a grey-greenish-brown, rather indistinguishable mass of blandness. Not being a multiplayer focused player, the WC3 campaign also made Dawn of War look like low production value poo for me. The high fantasy WC3 drivel was so much more engaging than what Dawn of War offered, also in terms of game mechanics of the missions. I was still actively collecting and playing Wh40K back then (Tyranids ftw!), but even with that heavy 40k bias, I could see that other games beat Dawn of War handily.

It was a sad realization back then, because I had really hoped for an absolutely great 40k RTS, but Relic Entertainment just didn't play in the same league as Blizzard. No idea if it was down to budget or talent. Funnily enough, I have a similar feeling with Elite Dangerous. I love it dearly, to the point that I'd rank it among my favourite games ever, but there are so many little things about it, that I can't help but feel the Elite team is nowhere near the top of the game design food chain, whether it's just down to budget being the limiting factor or design decisions I find pretty incomprehensible. They have one huge advantage though: there is currently no released competition on eye level with Elite Dangerous. :p


Warhammer (40k) licensed games were rare back then, but none that I knew of was a really good high profile game. I can remember the Tau Fire Warrior shooter and a Warhammer mark of Chaos RTS game from the time, but both didn't seem to be that good either. Today, the Games Workshop licensed games seem to multiply rather quickly, but I'm not that interested in most of the genres anymore. Still hope, that there will be some great games in there! If ever I'll get back into a Games Workshop IP, it's probably going ot be a video game, rather than a tabletop game. ^^
 
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W40K games sucked for years, the main culprit there was games workshop. Chaos Gate was nice but it was written to be an RTS then changed to turn based as Games Workshop were concerned their tabletop fans couldn't cope with rapid decision making. With Death Wing the devs really wanted hybrids so they could have shooting badguys as well instead of just genestealers, and apparently it was an uphill struggle to get that authorized as they are no longer canon.

Games workshop seems to have started granting licenses a lot more freely, so we get more W40K games but from untested companies.

Some will suck, some will shine.

I like the look of deathwing and I'll grab it once it's out, and I've either seen gameplay or played a demo.
 
With Death Wing the devs really wanted hybrids so they could have shooting badguys as well instead of just genestealers, and apparently it was an uphill struggle to get that authorized as they are no longer canon.

The genestealer hybrids are no longer canon? I admit being completely out of the loop, but when did that happen? During 40k's 3rd edition they build the bridge between the Tyranids and the Genestealers by displaying the Genestealers as a kind of Tyranid vanguard that infiltrated a planet's population before the eventual Tyranid invasion. The hybrids were "not quiet evolved" Genestealers, part Tyranid DNA and part navtive with the later Genestealer generations eventually assimulating the population's DNA. That's how they got their name after all. What has changed about that?

I know that the tabletop model palette hasn't had any real hybrids at least from the 3rd edition onward, but the background of the Genestealers remained, only without playable Genestealer cult units.
 
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The genestealer hybrids are no longer canon? I admit being completely out of the loop, but when did that happen? During 40k's 3rd edition they build the bridge between the Tyranids and the Genestealers by displaying the Genestealers as a kind of Tyranid vanguard that infiltrated a planet's population before the eventual Tyranid invasion. The hybrids were "not quiet evolved" Genestealers, part Tyranid DNA and part navtive with the later Genestealer generations eventually assimulating the population's DNA. That's how they got their name after all. What has changed about that?

I know that the tabletop model palette hasn't had any real hybrids at least from the 3rd edition onward, but the background of the Genestealers remained, only without playable Genestealer cult units.

Weird. According to this wiki entry they were still canon as per earlier this year as GW released a game with them as models: http://wh40k.lexicanum.com/wiki/Deathwatch:_Overkill
 
I stopped keeping track decades ago, I read an interview with one of the Streum guys last year where he mentioned the canon issue as they wanted to include enemies who could use ranged weapons. I've had a quick look and I've no idea which site the article was on. The tyranid/genestealer merge thing was mentioned in the interview though, and it pre-dated the new models harirychris mentioned which may have been triggered by the game not the other way round.
 
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