Space legs, and what to consider from a developing POV.

This is a copy of my @OP on Elite Dangerous (reddit)

At some point in Elite we will get out of the chair, our legs will suddenly function, and we can finally walk around. This is not going to be an easy task to implement into Elite.

1. VR (this is probably one of the largest obstacles)
2. Transition from no gravity, or very little gravity to Earth like Gravity or beyond.
3. Moving around in your ship with no gravity.
4. Combat mechanics.

First I would like to point out that my hope is Elite will just have as many options regarding exploration, investigations, repairs + more, than actual combat.
There are some mechanics that will crossover from combat mechanics to other areas like repair etc. and these are.

STANCES

Stances are one of the most crucial implementations in any game or SIM, where you can walk around. If you don't get them right from the start it will ruin
the experience 100 % for the player. That being said, there are of course players who like one model over the other for several reasons.

I will mention what I believe is important, however there are of course a lot of examples of, "how to get it right".

THE GLUE

The "glue" mechanic in FPS are horrible in my opinion, it restrict the player in many ways, and will only lead to frustration.
Cover techniques should be done by using the stances already in the game. By doing so, the player are free to do what he or she want, and will not
depend on, if there is something you can get the cover mechanic to interact with.
Example of the glue cover mechanic

BREAK THE ANIMATION

Some of the annoying issues there are in many games are if you are doing something, anything for that matter, you need to wait before you can do a new task.
This can be exploited in a PvP situation. DayZ / Arma are PvP heavy games / SIMS, therefor the developers made a system where you can abort whatever you are doing, and move on to a new task. (stop drinking water, start defending yourself)

One of my favorite infantry games are the Arma series. I do not imply that Elite should be like Arma, its just an example of how it could be done.

Examples of stances
Video of stances

EVA

Combining all of this in one fluent motion in VR will not be easy, but hey that is why DEVS are doing the job, because its their job ;)
ADR1ft if actually a good example of how zero G EVA could be done, it works great with or without a VR HMD.

EVA ADR1FT VIDEO

Talking about VR, one of the mechanic that are very important, and that is the movement from seated to "walking" mode. How will this be done?

Again I will use Arma as and example, here you can already use VR or TIR (TIR has been in the game for a very long time, and works very well)

Video Example of "mode" switching.

There a many other game / SIM that do this right however in my mind Arma is one of the SIM that got it right from the start. Lets hope FD already have this one nailed
and is ready for the space leg season, and I for one are really looking forward to that one.

Another great thread on the topic here


Cheers,
 
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Who is this aimed at? Presumably not the devs? Are you trying to educate the lay forum user?

Its aimed at whoever what to see how its done in games right now. So yeah if the DEVS need some input they can use it, if they got it covered its all good :)

There has been a lot of posts where people ask how it can be done, mostly towards VR, here are examples of how it can be done, and with success.
 
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Another interesting thread Lysander, thanks.

Its aimed at whoever what to see how its done in games right now. So yeah if the DEVS need some input they can use it, if they got it covered its all good :)
I would add: "if the DEVS want to give us some input on how they plan to manage this here it'd be awesomely great!".
 
TBH, I've ambulation is coming in season 3, then I expect that the Devs are well on their way of having an idea of how it "feels".
 
Sure, and I can imagine, as for landings, spacelegs will come in several phases: the first could be restricted to zero-g (moving inside ships and wandering inside wreckages), as testbed for gameplay features and feasability of both VR and traditional screens schemes.

Our spacesuit could receive a module (used as lore-justification for being season 3 only) with multiple small thrusters for zero-g/eva movements. Like in this old artwork:

mc6D2Ys.jpg
 
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TBH, I've ambulation is coming in season 3, then I expect that the Devs are well on their way of having an idea of how it "feels".

If that is the case, yes. They should have done the basics already by now. I trust that FD will do a great job, the flight mechanics was spot on, the SRV is a great addition with a solid driving physics, or at least it feels that way.

The issue here is that we will not have gravity in our ships, so magnetic boots or other tech will be needed. If you look at the concepts art, you will see that the interior is designed so you can use it no matter how the ship is oriented. So I guess it willbe like Adrift where you float around and can grab handles to fix yourself in positions.

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Sure, and I can imagine, as for landings, spacelegs will come in several phases: the first could be restricted to zero-g (moving inside ships and wandering inside wreckages), as testbed for gameplay features and feasability of both VR and traditional screens schemes.

Our spacesuit could receive a module (used as lore-justification for being season 3 only) with multiple small thrusters for zero-g/eva movements. Like in this old artwork:

https://i.imgur.com/mc6D2Ys.jpg

Yes, and I assume that you will need to strap on a EVA suit before you can get outside the ship. At least that is what I hope for.
 
Yes, and I assume that you will need to strap on a EVA suit before you can get outside the ship. At least that is what I hope for.

Maybe even a MMU, as it'd be easy to maintain the current controlling scheme for everyone, using whether mouse+keyboard, pad or HOTAS, both for VR and screens.
 
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