Space legs death penalty

Once space legs and ship boarding is introduced it will be unfair for your ship to simply blow up if you are killed. Instead system authorities or maybe rescue crew similar to the npcs near damaged stations should take you to the nearest system with advanced medicine and your ship will be transferred there as well at your expense and it will take as long as it would if you transferred it. You will wake up in a hospital and have a medical bill for your treatment. To prevent it from being too expensive for new players and still make make dying significant to experienced players you will have insurance. It will either be based on your combat rank or your highest rank. The lower your rank the lower your copayment and the higher your rank the higher your copayment. If you would normally be taken to a penal colony if your ship is destroyed you will be sent there instead and wake up in their hospital. To let players be criminals you can try leave or sneak out of the hospital without paying if you do you will become wanted. Also until you pay your ship transfer fee it will have npcs guarding it.
 
Once space legs and ship boarding is introduced it will be unfair for your ship to simply blow up if you are killed. Instead system authorities or maybe rescue crew similar to the npcs near damaged stations should take you to the nearest system with advanced medicine and your ship will be transferred there as well at your expense and it will take as long as it would if you transferred it. You will wake up in a hospital and have a medical bill for your treatment. To prevent it from being too expensive for new players and still make make dying significant to experienced players you will have insurance. It will either be based on your combat rank or your highest rank. The lower your rank the lower your copayment and the higher your rank the higher your copayment. If you would normally be taken to a penal colony if your ship is destroyed you will be sent there instead and wake up in their hospital. To let players be criminals you can try leave or sneak out of the hospital without paying if you do you will become wanted. Also until you pay your ship transfer fee it will have npcs guarding it.

You forget that Frontier is a British company and we have (for the moment) a NHS. If you Murrikans want to pay for your medical treatment, that's up to you of course, but we'll keep our free resurrection if you don't mind.
 
You have to realize in game the United States became the world government then the federation not the United Kingdom. This is why I find it weird they decided to use their systems in game. E.G. drive on left metric system and spelling. Why didn’t FDev simply make the UK become the earth government and federation.

You forget that Frontier is a British company and we have (for the moment) a NHS. If you Murrikans want to pay for your medical treatment, that's up to you of course, but we'll keep our free resurrection if you don't mind.

Also what’s your suggested penalty for death then. None the less thank you I hadn’t thought about governments. Perhaps it will be based on the government type for the system you end up in. For example a corporate system you pay but a communist system it’s free. It could also be based on if your are friendly with the stations controlling faction. If I an American went to England and got hurt and sent to the hospital do I get billed for it?
 
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You have to realize in game the United States became the world government then the federation not the United Kingdom. This is why I find it weird they decided to use their systems in game. E.G. drive on left metric system and spelling. Why didn’t FDev simply make the UK become the earth government and federation.

If they had, no American would ever buy the game, and I'm told it's a rather sizeable market.

Also what’s your suggested penalty for death then. None the less thank you I hadn’t thought about governments. Perhaps it will be based on the government type for the system you end up in. For example a corporate system you pay but a communist system it’s free. It could also be based on if your are friendly with the stations controlling faction. If I an American went to England and got hurt and sent to the hospital do I get billed for it?

Who knows. I think, in your real-world question, it depends on what agreements the governments have with each other. In the EU at least, there are agreements for medical treatment. I don't know what agreements exist with the US so I can't comment. I suspect though, that it would be down to insurance.

As to the game, you may be right. Although maybe some planetary governments either could not, or would not treat PF members. The PF is apparently criminal, or at least unsanctioned, and most of the time we're working against some government in the game. Maybe it would all be down to our reputation with the ruling party combined with how rich they are, whether they even have the tech available (to some or all), and whether pilot's insurance covers the difference. The whole thing screams Money Sink to me - for good or for bad.

Of course, newbies might get a special deal for their first few $time-units in space, or if they've only ever flown a n00bwinder, which gets cancelled as soon as they launch in any other ship. That would cover the beginners, while not (of course) enabling people to get newbie cover for the sui-winder manoeuvre.

I'm probably over-thinking this.
 
As to the game, you may be right. Although maybe some planetary governments either could not, or would not treat PF members. The PF is apparently criminal, or at least unsanctioned, and most of the time we're working against some government in the game. Maybe it would all be down to our reputation with the ruling party combined with how rich they are, whether they even have the tech available (to some or all), and whether pilot's insurance covers the difference. The whole thing screams Money Sink to me - for good or for bad.

Of course, newbies might get a special deal for their first few $time-units in space, or if they've only ever flown a n00bwinder, which gets cancelled as soon as they launch in any other ship. That would cover the beginners, while not (of course) enabling people to get newbie cover for the sui-winder manoeuvre.

I'm probably over-thinking this.

That’s why I had copay based on rank so mostly harmless plays pay maybe only a little but elite players have to pay a lot more. This would also make self destructing a good decision sometimes since an elite player in a cheap ship would pay more for medical bills than they would on ship rebuy so you blow up when pirates board you so they die and you end up in an escape pod.
 
You forget that Frontier is a British company and we have (for the moment) a NHS. If you Murrikans want to pay for your medical treatment, that's up to you of course, but we'll keep our free resurrection if you don't mind.

I wouldn't call it 'free'. Thieving B...s! :p
Plus I'd rather have 'Murrikan' style healthcare.

Otherwise, when we 'die', I'd have to wait 2 weeks for an appointment, then probably contract MRSA and die again, requiring another 2 week wait for an appointment, and another fatal illness.

Of course, the immersion crowd will love it.
:p
 
I wouldn't call it 'free'. Thieving B...s! :p
Plus I'd rather have 'Murrikan' style healthcare.

Otherwise, when we 'die', I'd have to wait 2 weeks for an appointment, then probably contract MRSA and die again, requiring another 2 week wait for an appointment, and another fatal illness.

Of course, the immersion crowd will love it.
:p

The 2 weeks of course is only because death is kind of an emergency... Otherwise it'd be 18 - 20 months for an elective... And a psychologist to confirm you really want/need to be alive...
 
The 2 weeks of course is only because death is kind of an emergency... Otherwise it'd be 18 - 20 months for an elective... And a psychologist to confirm you really want/need to be alive...

Guys stay focused this is not about what systems are best. If it’s not game related take it elsewhere. Now I understand free healthcare however the main reason I love this game is because I genuinely fear death. Most games you die and then come back with minor setbacks. I actually felt gut wrench the first time I FSD boosted a neutron star and when my shields drop I start to panic. Fear is fun so I vote for paying medical builds in order to fear death.
 
Sorry I thought FDEV had made it clear when they introduce space legs if you die outside your ship your save gets wiped and you start from the beginning, doesn't everyone know this?
 
Where in the game are there left and right lanes?

There are driving lanes in the space stations, mini transport vehicles run along them.

If they had, no American would ever buy the game, and I'm told it's a rather sizeable market.

Am I misunderstanding, you're saying no American would buy the game if the lore didn't have America becoming the world government in it? =p
 
I wouldn't call it 'free'. Thieving B...s! :p
Plus I'd rather have 'Murrikan' style healthcare.

Otherwise, when we 'die', I'd have to wait 2 weeks for an appointment, then probably contract MRSA and die again, requiring another 2 week wait for an appointment, and another fatal illness.

Of course, the immersion crowd will love it.
:p

:D :D Perfectly accurate!
 
Once space legs and ship boarding is introduced it will be unfair for your ship to simply blow up if you are killed. Instead system authorities or maybe rescue crew similar to the npcs near damaged stations should take you to the nearest system with advanced medicine and your ship will be transferred there as well at your expense and it will take as long as it would if you transferred it. You will wake up in a hospital and have a medical bill for your treatment. To prevent it from being too expensive for new players and still make make dying significant to experienced players you will have insurance. It will either be based on your combat rank or your highest rank. The lower your rank the lower your copayment and the higher your rank the higher your copayment. If you would normally be taken to a penal colony if your ship is destroyed you will be sent there instead and wake up in their hospital. To let players be criminals you can try leave or sneak out of the hospital without paying if you do you will become wanted. Also until you pay your ship transfer fee it will have npcs guarding it.

Ok, if this feature is ever added I want it to include a self destruct so if my ship get's boarded and I get killed my ship get's auto-destructed. Or if it gets stolen I can remotely auto-destruct it.

The point is, if other players are going to be allowed to grief me this way, I want to be able to deny them the use of my ship by blowing it up.
 
Ok, if this feature is ever added I want it to include a self destruct so if my ship get's boarded and I get killed my ship get's auto-destructed. Or if it gets stolen I can remotely auto-destruct it.

The point is, if other players are going to be allowed to grief me this way, I want to be able to deny them the use of my ship by blowing it up.

Only you can pilot your ship. If you die it just floats until system authorities arrive and pick you up. The point is the other players or some npcs may destroy your ship before they arrive. The whole point of this post is that losing your ship simply because you are defeated inside it make little sense.
 
You forget that Frontier is a British company and we have (for the moment) a NHS. If you Murrikans want to pay for your medical treatment, that's up to you of course, but we'll keep our free resurrection if you don't mind.

this is a game not real life
 
Only you can pilot your ship. If you die it just floats until system authorities arrive and pick you up. The point is the other players or some npcs may destroy your ship before they arrive. The whole point of this post is that losing your ship simply because you are defeated inside it make little sense.

Ok, that's the way it is today.

But other games are adding the stealing of ships, so if that's added to Elite I also want an auto-destruct / dead man's switch so anyone who jumps me gets dead too ;-)

That said, I really don't want ship stealing added - all ships should be biolocked to their owner! :-D
 
Ok, that's the way it is today.

But other games are adding the stealing of ships, so if that's added to Elite I also want an auto-destruct / dead man's switch so anyone who jumps me gets dead too ;-)

That said, I really don't want ship stealing added - all ships should be biolocked to their owner! :-D
If they do add ship stealing they could simply make it they are wanted immediately and when its destroyed they pay the insurance cost.
 
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