It seems that there are 2 groups of people when it comes to space legs, those who want it and those who say that there is no point. I'm here to show that there is a point to space legs and it does has gameplay value.
1. salvaging missions, refueling, repairing.(no more limpets)
i find annoying to have to equip certain type of limpet(refueling, prospector). those 2 would not be necessary whit space legs. get a crew and salvage rare good and alloys. refueling is other useless limpet . is the 34th and no ship has a hose like emergency refueling system [woah]. another thigh would be repairing your own ship and others for cr.
2.outpost/mining depot, manufacturer, (phoenix down mining)
we know the old asteroid mining but apparently we became so advance that planets dont need to be mined anymore.... W...T..F. FDev I;m not asking to dig a hole as big as a crater.. ever heard of drilling extraction? now what if i dont what to buy a 18 mil C4 cannon harpoint and instead i want to manufacture it[also sell/gift to other commanders]. im not gonna ask to make ships but modules definitely. this will all be done in your orbit or land outpost(not station)
3.station sabotage/repair jobs (refueling/repair/outfiting/)
this is a no brainier, got to a enemy faction station mess with the internals (dont get cough) or repair a stations that has been sabotaged by looking for the fault
4.Derelict ships investigations/hunt [Detective/military]
military/faction missions where u EVA into a destroyed ship, investigate cause of destruction if natural retrieve blk box to mission giver, if attacked track and destroy aggressor
5. Crew module repair
ur fighting on your CZ or Hz and ur power plant is out of commission with your hull to 80% u have couple minutes of life and u have to sit idle waiting for ur ship to go kaboom. that get of the chair(any crew member ) fix the god dam power plant to a maximum of 40% if u get blown up after that at least u tried to survive.
6 Unity
the biggest flaw that ED has is ts scattered player base, there is nothing to to do as a group except combat. this features will give ED players a good reason to bad together. and give goals to the game that are not ship size related, a proper end game.
1. salvaging missions, refueling, repairing.(no more limpets)
i find annoying to have to equip certain type of limpet(refueling, prospector). those 2 would not be necessary whit space legs. get a crew and salvage rare good and alloys. refueling is other useless limpet . is the 34th and no ship has a hose like emergency refueling system [woah]. another thigh would be repairing your own ship and others for cr.
2.outpost/mining depot, manufacturer, (phoenix down mining)
we know the old asteroid mining but apparently we became so advance that planets dont need to be mined anymore.... W...T..F. FDev I;m not asking to dig a hole as big as a crater.. ever heard of drilling extraction? now what if i dont what to buy a 18 mil C4 cannon harpoint and instead i want to manufacture it[also sell/gift to other commanders]. im not gonna ask to make ships but modules definitely. this will all be done in your orbit or land outpost(not station)
3.station sabotage/repair jobs (refueling/repair/outfiting/)
this is a no brainier, got to a enemy faction station mess with the internals (dont get cough) or repair a stations that has been sabotaged by looking for the fault
4.Derelict ships investigations/hunt [Detective/military]
military/faction missions where u EVA into a destroyed ship, investigate cause of destruction if natural retrieve blk box to mission giver, if attacked track and destroy aggressor
5. Crew module repair
ur fighting on your CZ or Hz and ur power plant is out of commission with your hull to 80% u have couple minutes of life and u have to sit idle waiting for ur ship to go kaboom. that get of the chair(any crew member ) fix the god dam power plant to a maximum of 40% if u get blown up after that at least u tried to survive.
6 Unity
the biggest flaw that ED has is ts scattered player base, there is nothing to to do as a group except combat. this features will give ED players a good reason to bad together. and give goals to the game that are not ship size related, a proper end game.