Space Legs, Or Jet-Packs?

If there is game play to be had in getting around the cockpit and interiors as well as boarding other ships, how would 'Legs' work from a First Person Perspective? Would it be preferable, in terms of translating to already defined control axis', to have part of the pilots seat detach and be manoeuvred by jets? Smaller craft could decompress and have the canopy retract, whilst in larger ships, pilots exit through decompression chambers behind the doors. The 'Jet-Packs' could have Shields/Engines/Weapons similar to ships but on a much smaller scale, along with tool kits and handling devices.

This wouldn't address walking about in space ports or on planet surfaces, but it could be a start.
 
No wheel chairs please :p
My idea, expressed also in other topics, is that in dangerous area where our charachter could potentially die we use avatars. We actually walk around in a normal body but when we die we respawn at the ship (neurological link). This would also allow to survive in very hostile places. Avatars can be regenerated (like SLF's), restocked at starports and synthesized.
Places like inside our ship, in spaceports and inside our personal base and inside our fleet carrier, we can't simply die and there we can walk around with our our physical body.
 
Hate to say it but I can see space-legs arriving in the form of android bodies which we control via telepresence.

They'll do it that way to explain why we end up back in our ships after we "die" while FPSing. 😕

ships will be basically telepresence with fleet carriers soon, whats the difference? just our point of re-spawn, arguably im teleprencing from jameson because thats my last docked station and should i "die" its where ill end up in 5 seconds
 
Hate to say it but I can see space-legs arriving in the form of android bodies which we control via telepresence.

They'll do it that way to explain why we end up back in our ships after we "die" while FPSing. 😕
Sadly, this could be a possibility.

The whole 'boarding ships' proposal by David Braben would suggest that both ships, in the case of there being two, would need to be stationary in order for either to be boarded without some sort of 'telepresence' hand waiving jiggery-pokery. The only situation where this could occur (as far as I can see), is parked, Mining an asteroid or on a planet surface.

I don't like telepresence at all.
 
ships will be basically telepresence with fleet carriers soon, whats the difference? just our point of re-spawn, arguably im teleprencing from jameson because thats my last docked station and should i "die" its where ill end up in 5 seconds

True enough.

Not saying we should get rid of the whole "spawn back at your ship" thing... just that there's no need to try and justify it with some "lore".

Telepresence creates so many more inconsistencies than it solves so it'd probably be better (IMO) if they just binned it and left it up to our suspension-of-disbelief to accept that it's a game and you respawn after you die.
 
True enough.

Not saying we should get rid of the whole "spawn back at your ship" thing... just that there's no need to try and justify it with some "lore".

Telepresence creates so many more inconsistencies than it solves so it'd probably be better (IMO) if they just binned it and left it up to our suspension-of-disbelief to accept that it's a game and you respawn after you die.

yes i agree ^^ its a game and the imersion breaking cat is actually just your pet cat ;)

teleprensance isn't new though we accepted that with the whole death system / SRVs when horizons launched, its a bit like the ADS argument the boat has not only left the dock its circumnavigated the planet 6 times.
 
Spacelegs fans, prepare your self for the disappointment that will be the spacelegs limpet drone™.
Everyone who pays for (or is entitled to) the upgraded game gets a new slot on their ship for a spacelegs drone controller that you can telepresence in to from the comfort of the ship seat. Drive the drone around dangerous places and fix your own ship externally using yet another set of complex keybinds.
 
Hate to say it but I can see space-legs arriving in the form of android bodies which we control via telepresence.

They'll do it that way to explain why we end up back in our ships after we "die" while FPSing. 😕

I'm going to let you in on a little secret nobody seems to know.

We do DIE in this game already! I've got proof. From my player journal:

{ "timestamp":"2019-10-21T00:15:09Z", "event":"Died", "KillerName":"Cmdr Elephant Butthead", "KillerShip":"ferdelance", "KillerRank":"Dangerous" }
{ "timestamp":"2019-10-21T00:15:10Z", "event":"Music", "MusicTrack":"MainMenu" }
{ "timestamp":"2019-10-21T00:15:24Z", "event":"Resurrect", "Option":"rebuy", "Cost":119723, "Bankrupt":false }

I told you people that we are Cylons!
 
Most games don't fully address their 'Death mechanic', it just happens, you die and respawn back at some location. Personally I think one of the best is the way Borderlands do it. You are scanned at the creation of your character and each time you die you are 'reprinted'. Hell the game even makes jokes about it.

FD have done it a little with their remlock suits and capsules but left a lot of it open to interpretation/guessing/calls of magic. I think FD do need to raise their game in regard to the death of a player if/when Space Legs are introduced and finally the player is removed from the protective shell of a ship. But until they can come up with a realistic way to bring a player back from death we will always be having these types of discussions.
 
I think this zero g principle is going to be the worst thing ever if they actually implement it.

Please get over it and gravity wherever you can walk.

There are some good examples in call of duty infinite warfare for jet pack life and I think they use it sparingly for a reason.
 
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