Elite dangerous is a kind of space sim? Hardly
1. Physics.
Ok, to travel we need a super-cruise mode, or a jump drive, jump gate, etc.
But in instances, when we exit super-cruise, why the flight machanic is so unrealistic?
Why we are limited with speed, not acceleration? Both in rotation and movement.
For orientation it's simple - use our mouse to point a destination, and ship's computer will calculate required acceleration and deceleration time to rotate into that position as quick as possible. Or we can move the mouse to screen edges to switch max rotation acceleration.
For directional movement we may select a target and see our relational speed or ask compuler to match our and target speed. Otherwice the showed speed shell be relative to nearby station or planet.
Ships, missiles, mines, bullets - evrything must move reallistically. In space of cause. In planet atmospheres we shell fly as airplains of cause.
I see no explanation why in space sim things fly as in air. There is no need for this atmospheric flight model.
Also, cargo weight must be taken in calculation. And goods have different weight/dencity - gold/uranium are heavier, fabrics are lighter and so on.
But ED makes things absolutely crasy. For example, I can use some iron that weights nothing to synthesize limpets that weight 4 tonns.
And who invented to mine tritium in ice rings? Tritium is radioactive with half-life time 12 years. And you expected to find it in ice rings?! Well, deuterium, lithium, but not tritium! Or if you insist - make it scoopable from stellar atmosphere, not asteroids.
ED is full of such insane decisions that have no explanation. And no reason. Just why???
2. Economics.
It's same as phisics. Everything is derived from nothing, has random price, has no use.
Why there are 100 goods on the market, if we mine only opals, diamonds and painite?
Why gold is traded, but carbon is a material for engeneers only?
Why can't we have an automatic mining tool to be installed on planets or asteroid fields?
About 15 years next to EVE online. Where everything is mined by players, crafted by players and destroyed by players.
3. Exploration.
Currently we have exploration with no purpose.
No new colonies or settlements founded by players to expand our world.
No new trade routes.
No new rare/valuable resources found far away from human's bubble that may make a discoverer rich.
Ah, yes, life forms that occupy a few spots on a moon. I can't imagine a life without ecosystem and not expanding over the all available places. As insane as tritium from asteroids.
1. Physics.
Ok, to travel we need a super-cruise mode, or a jump drive, jump gate, etc.
But in instances, when we exit super-cruise, why the flight machanic is so unrealistic?
Why we are limited with speed, not acceleration? Both in rotation and movement.
For orientation it's simple - use our mouse to point a destination, and ship's computer will calculate required acceleration and deceleration time to rotate into that position as quick as possible. Or we can move the mouse to screen edges to switch max rotation acceleration.
For directional movement we may select a target and see our relational speed or ask compuler to match our and target speed. Otherwice the showed speed shell be relative to nearby station or planet.
Ships, missiles, mines, bullets - evrything must move reallistically. In space of cause. In planet atmospheres we shell fly as airplains of cause.
I see no explanation why in space sim things fly as in air. There is no need for this atmospheric flight model.
Also, cargo weight must be taken in calculation. And goods have different weight/dencity - gold/uranium are heavier, fabrics are lighter and so on.
But ED makes things absolutely crasy. For example, I can use some iron that weights nothing to synthesize limpets that weight 4 tonns.
And who invented to mine tritium in ice rings? Tritium is radioactive with half-life time 12 years. And you expected to find it in ice rings?! Well, deuterium, lithium, but not tritium! Or if you insist - make it scoopable from stellar atmosphere, not asteroids.
ED is full of such insane decisions that have no explanation. And no reason. Just why???
2. Economics.
It's same as phisics. Everything is derived from nothing, has random price, has no use.
Why there are 100 goods on the market, if we mine only opals, diamonds and painite?
Why gold is traded, but carbon is a material for engeneers only?
Why can't we have an automatic mining tool to be installed on planets or asteroid fields?
About 15 years next to EVE online. Where everything is mined by players, crafted by players and destroyed by players.
3. Exploration.
Currently we have exploration with no purpose.
No new colonies or settlements founded by players to expand our world.
No new trade routes.
No new rare/valuable resources found far away from human's bubble that may make a discoverer rich.
Ah, yes, life forms that occupy a few spots on a moon. I can't imagine a life without ecosystem and not expanding over the all available places. As insane as tritium from asteroids.