Horizons Space travel - hypothetically travel time

Just wondering about the game physics. You get this 'loading screen' when jumping to another star.
What I wonder is, lets say I target a star system 1LY out. If I piont my ship at it and let it travel towards the star for a year, will I get ther?
What I mean is, do space travel in the game fit real time? If I leave my ship for one year heading towards a star 1LY out, will it make it there without a loading screen?

Great challenge for the lore freaks, in deed.:p
 
You can actually reach very close systems, but then you'll realize your destination star is just an "empty waypoint" and game engine requires you to jump to this system ;)
 
"In other words you'd die of old age before you got there."...or run outta toilet paper:p

Ya think?;)

Bizz
 
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I found a system I could jump to that was 0.25LY away. I decided to SC toward it (as it was only 0.03LY further than Hutton Orbital). As others said, many moons later I reached the system and nothing there. Exiting the game and returning loaded it in (v2.0).

Seamless transitions would be awesome, but ED decides to break immersion by having loading screens which take ages to download. :)
 
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I found a system I could jump to that was 0.25LY away. I decided to SC toward it (as it was only 0.03LY further than Hutton Orbital). As others said, many moons later I reached the system and nothing there. Exiting the game and returning loaded it in (v2.0).

Seamless transitions would be awesome, but ED decides to break immersion by having loading screens which take ages to download. :)

Well, getting away from my inane response and looking at common sense, I recall the S.T.A.L.K.E.R system of transitions, the Witcher 3 system of transitions, Sacred system of transitions and Borderlands system of transitions.
These games didn't take long to transition and their video content had more detail than Elite Dangerous.
So, Why does less take more time, and more can do the job properly?
Elite Dangerous is a great game, but could do with ....... something better?
 
Well, getting away from my inane response and looking at common sense, I recall the S.T.A.L.K.E.R system of transitions, the Witcher 3 system of transitions, Sacred system of transitions and Borderlands system of transitions.
These games didn't take long to transition and their video content had more detail than Elite Dangerous.
So, Why does less take more time, and more can do the job properly?
Elite Dangerous is a great game, but could do with ....... something better?
It's not the graphics, they load from your HDD. What takes the time is the NPC and player ship positions etc. In reality, there isn't a great deal to load but the majority of the time delay is due to internet lag and server load etc. If FD would take suggestions seriously, we have said many times that pre-loading would solve a lot of these problems. From the time you target the system, it starts background loading it, by the time you've spooled up the FSD to jump, it would probably be loaded already.

Going to the same system by SC alone would then be possible but of course, this would require a complete overhaul of the way systems are done, at present each system has it's own instance. But since SC is pretty bleak, the transition from one instance to another wouldn't be noticeable if done properly.
 
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