Spaceforce Rogue Universe Demo out...

The demo is out, I've played it a little bit, I'm not sure if I like it or not. The demo has no instruction, and no key information on how to play it. Kind of frustrating. But It does seem to have some potential.. Certinaly not as an Elite replacement. But it's another space genre game to check out. "I think I read somewhere that it uses the opensouce Freelancer engine.. It certianly feels like it.

Space Force Rogue Universe Playable Demo

Enjoy or Not...

-- Raxxla
 
Downloaded this earlier today. Been quite eager to see what this is actually like, but got to work into the small hours before I get a chance to play :(

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well gave in, had to reboot due to an update and so thought, "ah an hour of playing won't hurt"
unfortunately it did.. should've known better than to expect anything good from JoWood.
 
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That looks hideous - I can't believe that they are going to try and make people pay money for something that unpolished.

That looked like something you might expect on a PS2 from the early days - astoundingly low polys, naff attempt at using bump mapped textures and lots of flarey light sourcing. Really nasty planear mist effects and what was up with the missile exhust effect? It's like the old days of a line of expanding then contracting fuzzy round bouncy things (why is ***** in the blocked word list?).

How is it that developers think they can get away with that these days. The art department needs a slap.

How can you post this as graphics for a new game:
screen071.jpg


when a game released last year looked like this:
x3reunion.jpg
 
Wouldn't be so bad DraQ if the system requirements weren't so ridiculous.
I can run X3 on my brothers comp with that level of graphics, no problems.
Space Force killed the poor thing, I had to install it on one of the development computers just to try it.

I would hardly have thought that a 2.4GHz Athlon64, 768MB, GeForce 6200 wouldn't be enough for that game even on the lowest graphics.. but it died firmly in the performance dept.

Wasn't exactly amazingly quick on the dev computer either, can't have it on full graphics which was a huge shocker given my HD 2800 XT isn't even a week old!
 
Wouldn't be so bad DraQ if the system requirements weren't so ridiculous.
I can run X3 on my brothers comp with that level of graphics, no problems.
Space Force killed the poor thing, I had to install it on one of the development computers just to try it.

I would hardly have thought that a 2.4GHz Athlon64, 768MB, GeForce 6200 wouldn't be enough for that game even on the lowest graphics.. but it died firmly in the performance dept.

Wasn't exactly amazingly quick on the dev computer either, can't have it on full graphics which was a huge shocker given my HD 2800 XT isn't even a week old!

That could potentially be down to the 2800XT - The drivers are not exactly what you'd call solid. But either way you are correct - something of such low complexity shouldn't be making any recent hardware chug. Smacks of lazy/inexperienced coding.
 
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