To be clear, teleportation is a good workaround for motion sicknes but imho it halves the freedom you would experience in a FPS action game. Also I can't imagine how hard it would be to develop a multiplayer FPS with both traditional locomotion and teleporting.
I experienced some little motion sickness the first two weeks in VR expecially when playing ED in the SRV and Minecraft. But I got used to it with practice. Now it is completely gone and I can play ED, Minecraft, Subnautica, Obduction and others in full locomotion, without a single bit of dizziness. That's what I say. The VR crowd need to adapt their brains to VR, if they want to fully enjoy. I consider it an unusual gaming experience that is not meant to be played by everyone. Game developers should not dumb down their products to make it usable by all, unless the game is thought to be motion friendly, like Chronos and other fixed camera position games or the ones that require hand controllers to be played.
The Oculus store has a comfort indicator for each game, to warn buyers. The same should happen on the steam platform and the others to avoid bad surprises once you buy the game.
Minimum system requirements: VR ready brain
I experienced some little motion sickness the first two weeks in VR expecially when playing ED in the SRV and Minecraft. But I got used to it with practice. Now it is completely gone and I can play ED, Minecraft, Subnautica, Obduction and others in full locomotion, without a single bit of dizziness. That's what I say. The VR crowd need to adapt their brains to VR, if they want to fully enjoy. I consider it an unusual gaming experience that is not meant to be played by everyone. Game developers should not dumb down their products to make it usable by all, unless the game is thought to be motion friendly, like Chronos and other fixed camera position games or the ones that require hand controllers to be played.
The Oculus store has a comfort indicator for each game, to warn buyers. The same should happen on the steam platform and the others to avoid bad surprises once you buy the game.
Minimum system requirements: VR ready brain