Spare a thought for the Mac players...

I started playing Elite Dangerous on a Mac and switched to a gaming PC for Horizons and VR. I really dislike how things went with Elite and MacOS, but gaming was never a strength of Macs, especially with more demanding games.
I really hope, that some of you stay playing this awesome game, either on console, PC or Bootcamp. The experience of flying a spaceship in VR is something i never want to miss...

Just keep flyin'

o7 CMDRs
 
aye, i see why it had to happen for the good of the game but it is really unfortunate that the users are the ones caught in the middle. :(
 
This is one of those situations where neither side painted itself with glory. Apple arguably dropped support for OpenGL before Metal was ready for prime time, but it was also obvious that Metal would be ready at some point and that OpenGL was going to be dropped. In my opinion Frontier should have at least started laying the groundwork for Metal, even though it wasn't up to the job at that point (no Compute Shaders).

Given that Frontier are already coding for multiple graphics APIs (OpenGL, DirectX, whatever the PS4 system is called) one more wouldn't have been too bad.
 
This is one of those situations where neither side painted itself with glory. Apple arguably dropped support for OpenGL before Metal was ready for prime time, but it was also obvious that Metal would be ready at some point and that OpenGL was going to be dropped. In my opinion Frontier should have at least started laying the groundwork for Metal, even though it wasn't up to the job at that point (no Compute Shaders).

Given that Frontier are already coding for multiple graphics APIs (OpenGL, DirectX, whatever the PS4 system is called) one more wouldn't have been too bad.

Well, even new games are avoiding Macs- take Rebel Galaxy and its FAQ:

Q: What platforms?

A: PC, PS4, Switch so far...
Q: Mac?

A: Nuh uh. Sorry, just numbers. And who knows what's happening with OpenGL there.
Q: LINUX?

A: See previous answer and divide those numbers by a lot.

Its a numbers game, and in the end the Mac is too niche to be supportable.
 
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:p
 
I'll still be here playing in macOS at least some of the time :)

I'd say spare a thought for yourselves, as the macOS fiasco has ably demonstrated that Frontier think of each and every one of us as customers and nothing more.
 
Its a numbers game, and in the end the Mac is too niche to be supportable.

If we were talking about writing Elite from the ground up I'd agree, but all they had to do was change the graphics API being used. While not trivial it also wasn't impossible. Still, it's a moot point now. Ce la vie.
 

Wouldn't disagree, but Apple didn't play the 'we're a poor little company, please give us your money for a game that will arrive some time in the next decade' card.

I admire the OP's optimism in starting this thread as it was only ever going to be an excuse for some to stick the boot in one last time.
 
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