FTFY ^_^Git a gud PC![]()
This is one of those situations where neither side painted itself with glory. Apple arguably dropped support for OpenGL before Metal was ready for prime time, but it was also obvious that Metal would be ready at some point and that OpenGL was going to be dropped. In my opinion Frontier should have at least started laying the groundwork for Metal, even though it wasn't up to the job at that point (no Compute Shaders).
Given that Frontier are already coding for multiple graphics APIs (OpenGL, DirectX, whatever the PS4 system is called) one more wouldn't have been too bad.
Q: What platforms?
A: PC, PS4, Switch so far...
Q: Mac?
A: Nuh uh. Sorry, just numbers. And who knows what's happening with OpenGL there.
Q: LINUX?
A: See previous answer and divide those numbers by a lot.
Its a numbers game, and in the end the Mac is too niche to be supportable.
I'll still be here playing in macOS at least some of the time
I'd say spare a thought for yourselves, as the macOS fiasco has ably demonstrated thatFrontierApple think of each and every one of us as customers and nothing more.
Fixed.![]()