Speaking how badly gamma broken right now...

Do you see image on left?

h8Mvhxl.png


I don't

And no, central image is not what they mean by "left".
To actually be able to see that left-most image, you have manually crank up gamma setting of your GPU.
 

Deleted member 182079

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Do you see image on left?

h8Mvhxl.png


I don't

And no, central image is not what they mean by "left".
To actually be able to see that left-most image, you have manually crank up gamma setting of your GPU.
So you claim there's an actual 3rd image, eh? ;)
 
I do. Check gamma settings on your display.
You know that ED is not only game i play. And usually, when game ask similar task to do for gamma, i put it AT MOST at 60%.

Ironically including for pre-Odyssey Elite, it was siting somewhere around 50%-60%, and i was able to see left-most image.
Now it's invisible even on most cranked in-game gamma setting.
 
I see it on my $200 laptop in your image and I see it at the default gamma setting on my desktops. No driver or color profile gamma adjustments.

EDO is extremely dark in some areas, to the point of being broken, but I don't have the gamma issue you're describing. Sounds like a black crush problem with your display, or overly bright ambient light.
 
I do. Check gamma settings on your display.
That doesn't effect a screenshot captured directly from the frame.

@Wyrm Yes, I do see the left most ED logo, barely. And it's because the Gamma adjustments are being applied twice, this is why the game is so 'dark'. That's bug 3492 out of the many that are plaguing Odyssey right now, it should already be in the issue tracker, find it and add your information to the ticket.
 
Not sure what your having, but please share with the rest of the class

Left image is supposed to be BARELY visable... it is clearly visible in that picture.
 
Not sure what your having, but please share with the rest of the class

Left image is supposed to be BARELY visable... it is clearly visible in that picture.
yeah but the way it looks would make sense if the slider was in the middle, not all the way up. All the way up the left one would look as bright as the middle one.

Someone already pointed out that the gamma adjustments are being applied twice, that's why the game looks so 'dark.'
 
Not sure what your having, but please share with the rest of the class

Left image is supposed to be BARELY visable... it is clearly visible in that picture.
That's because you're looking at a capture of the program image rather than a picture of the display. The OP should have edited the image to simulate what they are seeing.
 
Do you see image on left?
I do see it on one 600$ monitor
and don't on another 150$.
My problem is that if I even can see it, the game is still too dark for me. Have not check yet with the recent patch. I hope it will be same as Horizons. Otherwise I will continue to use nvidia settings for the display with gamma 1.6.
 
That doesn't effect a screenshot captured directly from the frame.

@Wyrm Yes, I do see the left most ED logo, barely. And it's because the Gamma adjustments are being applied twice, this is why the game is so 'dark'. That's bug 3492 out of the many that are plaguing Odyssey right now, it should already be in the issue tracker, find it and add your information to the ticket.
No, it doesn't, which is why I see it, and the OP doesn't.

Yes, the contrast and gamma is still way off in some parts of the game, but they're obviously working on it. The Earth like planets are back to normal, but nebulae are still hard to see.
 
For me it seems a bit worse than before Patch 1

I mean, now i get results that are really annoying - as in places really dark, places where there is an apparent increase in brightness (disembark, it's dark, but then within 2 seconds the brightness increase), or places that are too bright now - for example a Concourse with white interiors (similar to the White interiors for certain Orbital stations)

I'd rather have an uniform and consistent experience, to be honest, even if its all darker instead of this partial fix that makes it genuinely worse for me
 
I do see it on one 600$ monitor
and don't on another 150$.
My problem is that if I even can see it, the game is still too dark for me. Have not check yet with the recent patch. I hope it will be same as Horizons. Otherwise I will continue to use nvidia settings for the display with gamma 1.6.
Yeah, i can "barely" see left most image on 1.3 nvidia gamma setting. But on default 1.0 it's just pitch-black.
And again, pre-Odyssey that setting was at roughly 50%, with me been able to see left-most image, using same monitor and same GPU.
 
My mistake then. In that case; I see the image in all of your pics. You may want to use a plunge to calibrate your display brightness. You'll probably want to reset any color correction being applied by GPU software and reset Windows B/C/G calibration first.

EDIT: I'm not trying to wave away your concern. I too believe the game is too dark. ...on a technical rather than stylish level.
 

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FWIW, you can manually set the gamma settings beyond what's possible from the UI in /graphics/Settings.xml (<GammaOffset>). That's what I use to turn it down actually because the game is too bright in VR.

And I can see the leftmost image on all the pictures on a factory default settings Dell monitor.

Btw I would check if your monitor is calibrated properly in general, Windows has a tool for that. Type dccw.exe in Windows search, that should find it.

O7,
🙃
 
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Do you see image on left?

h8Mvhxl.png


I don't

And no, central image is not what they mean by "left".
To actually be able to see that left-most image, you have manually crank up gamma setting of your GPU.
For me it's always like this, or wrong in the other direction in almost any game.
HMDI full range maybe? No clue. I mostly ignore those helper icons.
 
Yeah, i can "barely" see left most image on 1.3 nvidia gamma setting. But on default 1.0 it's just pitch-black.
And again, pre-Odyssey that setting was at roughly 50%, with me been able to see left-most image, using same monitor and same GPU.
I agree that the game became darker.
Fun fact: the more FD works on lighting the darker the game becomes.
I believe that they write their own game the way they want to see it.
There's a plenty of places with different illumination and they have chosen show them "as is".
Another option is to use adaptive lighting, and show dark areas as less colored similar to human vision. I have managed to do it with reshade in the game on windows.
But ok, this is not my game to decide :)
 
There's a plenty of places with different illumination and they have chosen show them "as is".
Thing is, it's not even this.

Unfortunately i am not artist myself, but i would bet that if someone would try recreate night-images, using raytracing, areas around would be way more lit.
With rasterization technology artists usually places lots of "fake lights" around, to simulate reflected light. With Odyssey devs for some reason assume assume that in atmosphere-less words everything would be so dark, with light completely failing reflecting off surfaces... which is obviously not true. Atmosphere at most can just scatter light, but by no means affect how light reflects off surfaces.
 
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