Speaking up for the Newbies and Little People regarding Money Generation

I remember the days of the Sidewinder and the BB missions, and just how difficult it was to get to grips with just flying the ship, let alone trying to understand every thing else the game throws at you(not to mention H.o.t.a.s key bindings).
I have spent the last couple of day with a friend who has just got his first Sidewinder.
I only give advice and help when asked for, but some of the things that we do automatically now, like landing on a landing pad can be a cause of great frustration of the new Cmdrs. "I'm on the landing pad but it wont let me dock". "That's because you'er facing the wrong way".
Getting out of the station and completing your first small credit mission has become a lot more difficult now, with interdictions as they are.
Give help and advice when you can and keep an eye out for confused looking Sidewinders.
Fly safe, Noobs, and good luck!
 
I guess you could call it easier credits, I prefer to think of it as difficult credits that don't require such an insane amount of time to amass... This mechanic is both fun, and rewarding, and lets me play for a 3 or 4 hours once or twice a week and feel that one day I just might have my own Python or Anaconda.

With all the other this was simply not going to happen for the next 5 years, and given the somewhat lacking depth of the gameplay I can't see myself playing this for 5 years... but hey, more stuff like smuggling might pop up so who knows!
 
Good post Guido, i enjoy reading comprehensive post like yours that don't yell and cuss about this an that! However i must say that you CAN DO THESE SHADOW MISSIONS my friend. Like someone has already said you can one session to get to the system of choice where these mission are, next time you log on to play determine how much time you have to play, then take 1 or 2 or 3 missions based on the time playing you have in this session. Do the mission and leave your ship there or fly back to shadow mission system ready for the next time.

Overall you need minimum an hour to do 1 or 2 missions. This includes time to get there, time to pickup idea missions, time to deliver!

At the very least have a go? Believe me it will be FUN, edge of your seat Fun!

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But there is Fun in doing these missions, and Fun with a capital F! Thats the point that some people are totally missing on this and other threads! If you don't want the big payouts, then as Weps has said these Shadow missions are an option to do at stations within the bubble for far less Credits, but they still contain the FUN Factor!!

Thank you.
I might give them a go!

Depends if the small people that don't sleep so well decide to interfere! What's to lose, i have insurance!
 

Jex =TE=

Banned
Is smuggling the only current way of making big money?
I feel like once you get so far in to the game, like owning an FDL, making money for the next ship up seems to feel like quite a huge task. Grinding RES farming, or CZs is about the only way I've found to make more than 2mil an hour regularly, without trading ( which I find hugely dull). But its all just grind. No real challenge cos I know what I'm capable of, and not many wings in a RES pose a big threat. (Except for that rail gun toting group for DBXs I took on had me running!).
I'm at 35mil CR. To get my Python, I need another 20 million just to buy it. And then another 150 million to outfit it how I want. So at 170 mil at an average of 2mil per hour.... At least 85 hours of gameplay. I'm lucky if I can play for 8 hours a week, so that's over 10 weeks for me... It will be March by the time I get it. Lol

Which is completely ridiculous given the lack of things to do in those 10 weeks.
 
Thank you.
I might give them a go!

Depends if the small people that don't sleep so well decide to interfere! What's to lose, i have insurance!

That's the spirit! Robigo Runs are not, by far, the only way to have fun and/or make credits. There are a multitude of ways. The real point is that none of them are barred from you because of the ship you currently own or the credits you have in the bank. Try it. IF its fun keep doing it. Adapt to make it fit how you play and the time you have.
 
Noobs have it so much easier than the people who started in the gamma phase or at launch...
I've been playing since then, total in game time of just over three weeks now, and only recently got a FAS.
I never did the rare goods grind, or the seeking weapons thing, or a long-range smuggling mission stacking thing... Just traded and bounty hunted a bit...
When I started I ground trading to get a T6, then ground some more to get a Clipper, but after all that grinding I was burnt out and stopped playing for over six months.

Don't make my mistake - play the way you find fun, with what you've got, and don't grind to the next thing because it'll tire you out.
 

Jex =TE=

Banned
People can have the same kind of fun and sense of danger by stacking shadow deliveries in core sectors - the police is even more present there, so the fun is increased! Yet no one seems to be willing to do these 300k missions, I suppose being chased by the police is only fun if you know you are going to make tens of millions.

Instead of arguing in favor of missions which make no sense from a story perspective, how about we argue against prices which make no sense? I have said it ever since E: D was launched, having to grind hundreds of millions to be able to fly heavy ships, which is a different experience in itself, is bad. We have a bad wealth mechanic and we're using a worse missions mechanic to patch it up. Why not ask for cheaper large ships, with higher maintenance costs to balance the income potential?

The vital component you are missing is the loss is far greater if you lose 5 million rather than just 300k and has also been pointed out, not as many jumps. If you risk losing millions of credits over a large series of jumps that could last an hour or more the loss is far greater than losing 300k over 3 jumps which take 5 minutes. Nobody is going to care about losing that - it's the time investment and the challenge of doing it that makes failure a daunting prospect but makes the mission exciting.

Compare that to trading.....I can already feel my brain oozing out of my ears and the drool pooling up in my mouth as I think about how insanely boring this is...Zzzzzzz ;)
 
Why are so many people concerned about the way others play..I commented about how I was enjoying the smuggling and making nice profits in the process (the former being by far the most important aspect for me!)..and some guy posted a reply criticising the whole LR smuggling meta; saying how easy it was and not in line with other activities blah,blah..in fact, he also posted 'I'll answer your reply before you give one..oh yeah, you say you do it because it is exciting gameplay, but you wouldn't be doing it if it was for 300k credits & not 2-3mil per mission' (paraphrased)..so I didn't reply, since he'd weighed the pros & cons by himself and decided he was right!

..I didn't have the heart to tell him I'd just clear saved from a position 600m assets..'would've kind of ruined his argument!
 

Jex =TE=

Banned
I think some people need to reign in how "hard" they've had it doing the easiest thing ever that is trading. There's nothing "hard" about flying between a couple of systems and buying here, selling there. It may have taken you ages to do it but it's in no way hard. Some people here are talking like they just got out of Alcatraz where they were doing hard labour for 20 years LOL.
 
I usually post on these threads. so i thought i better had, but instead of voicing my opinion im just gonna say "I usually post on these kind of threads so i thought i better had".
 
I had a lot of fun tweaking my current Asp smuggler. Started out with huge cargo and big fuel scoop. Then I got a smaller fuel scoop so I could have more cargo. I went to a DiamondBack explorer for the range, but found that it was aweful when interdicted. Finally I built my current asp with multi fuel tanks, 64 cargo and a 450ish light year range without fueling.

Loving it and can't wait to grind it (I have an hour or two each night) with single stack missions. 2 or 3 quest refreshes and I am off for my 5 or 6 million in bounty.

Now what do I want next? Yes, a cheap Diamond back fighter. Maybe a mining asp. And then that trade cutter I have my eye on.
 
I have to say I don't really agree with the OP. Making money has never been easier in this game, and the argument "I don't have time to play" doesn't really matter because this game is not a race.

I'd just like to tell new players that back in Gamma, a year ago, missions were paying crap, bounty hunting was paying crap, and smuggling missions didn't exist. Making money to buy a Cobra would take a few days, even a few weeks for some players.

Today, I can take a completely stock Sidewinder, go to a High intensity RES, follow the cops, steal their kills, and make enough money to buy a Cobra Mk III in less than ONE HOUR of gameplay.
So yeah, if you have one hour to spend ingame, you can get a Cobra. 2 hours, you can get a Type 6.
Nothing special here, no fancy high-paying, risky, big-ship-only activities, just a Sidewinder and a few hours of time.

And since "money makes money", you'll get more credits as time goes buy, and get to the highest credits/per hour activities very quickly.

So I don't really get what this all thread is about.
 
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"Ain't got the Big Ship. Don't have the credits. Don't have the time."

Come on guys. These are excuses. We fly like eagles out amongst the stars, little things don't hinder the likes of us. You only really need two things for a Robigo or Sothis run...
1. A fuel scoop
2. The thrill of the chase

I made my first Robigo Run (admittedly before Horizons) In an Eagle with 4T cargo. Picked up one mission and made 2 Million. Then I flew in an unarmed T6 with 30T cargo space for months. Horizons came and I had to adapt. Like Wasp0, I now fly a Cobra (MK IV) out there about once a week. It can fight anything itself or lesser and run from anything bigger. (I'd put A4 Thrusters on there Wasp0, for those faster get-aways. )

Time is an issue? I do Robigo once a week. At the end of my night I take the 30 mins to fly out there and park for the night(20-26 jumps). Next Time I get on, I pick one Shadow Delivery and 3 or 4 Secrets or Normal Deliveries. Takes me under an hour to complete them (20-26 jumps). I'll pull in 3-5 million or if I get scanned (even Han Solo gets Scanned sometimes) about 1 million cause not everything failed on scan. If you like the risk take more Shadow or Secrets. Don't like the risk, take more normals. There are deliveries for small amounts, but tis true with Horizons they are not as common.

IT can be done. It just takes the WILL to do it. In the end Play Your Way but let others Play Theirs.

Great post and excellent advice about time - I tend to do similar in the bubble ie spend 1/2 hour at the end of one day just getting to a destination and parking up. Its why I'm still only at stop 18 of the 71 leg Rare run.

But you slightly missed my point. I wasn't trying to make excuses - just saying the money arguments are completely skewed by people who've reaped the benefits of these incidents and it seems to be peole with the 700T beasts who are potentially wanting to burn the chance for casual gamers to have a stab at these not just for the fun but also a bit of cash to put towards the dream ship.

Personally speaking I hear of all these fantastic things and like life have a wistful...must be nice type moment .
Course I'd like to treble the 10M I'd banked up with 1 exhilarating run, who wouldn't?! I'd get nowhere near that money anyway as I am not as skilled and still play kb and mouse.
My current goal (well when the game stops crashing on me of course!) is to complete my Rare run in the T6 and buy me as Asp to head into the Black.
Well my immediate goal is to get the Alioth permit.

But I'm tempted to take a little break - take a sidey taxi to where my Cobra is parked and have a blat at this.
THEN I can think about ranking up.

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I have to say I don't really agree with the OP. Making money has never been easier in this game, and the argument "I don't have time to play" doesn't really matter because this game is not a race.

I'd just like to tell new players that back in Gamma, a year ago, missions were paying crap, bounty hunting was paying crap, and smuggling missions didn't exist. Making money to buy a Cobra would take a few days, even a few weeks for some players.

Today, I can take a completely stock Sidewinder, go to a High intensity RES, follow the cops, steal their kills, and make enough money to buy a Cobra Mk III in less than ONE HOUR of gameplay.
So yeah, if you have one hour to spend ingame, you can get a Cobra. 2 hours, you can get a Type 6.
Nothing special here, no fancy high-paying, risky, big-ship-only activities, just a Sidewinder and a few hours of time.

And since "money makes money", you'll get more credits as time goes buy, and get to the highest credits/per hour activities very quickly.

So I don't really get what this all thread is about.


It was a bit of tongue in cheek fun, not a whinge.
 
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