Engineers Special effects stacking

Hello everybody!

I have a question:
I own an Anaconda with 3 MC... Which special effects i can use efficiently and stacked?
Right now i have: Corrosive Shell, Emissive Munitions, Incendiary Rounds in each one. Is this working? Do these effects are used simultaneously? (I have read about corrosive shells that they cannot be stacked)

Thank you in advance!
 
When stacking specials, consider putting them into three categories: damage effects, debuffs, and buffs. Damage effects stack. Examples are: incendiary, phasing sequence, high yield, thermal cascade, etc. This is because some of these specials simply change the type of damage. So they will apply each time they hit.
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Debuffs do not generally stack. Examples: corrosive, emissive, scramble spectrum, drag munitions, dazzle shell, etc. They will put the little debuff icon on the target and will generally have a cool off period before applying again.
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Buffs are currently limited to healing beam (regeneration sequence) and heal over time (concordance sequence). There are many posts that debate whether both can stack.
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Hope that helps.
 
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When stacking specials, consider putting them into three categories: damage effects, debuffs, and buffs. Damage effects stack. Examples are: incendiary, phasing sequence, high yield, thermal cascade, etc. This is because some of these specials simply change the type of damage. So they will apply each time they hit.
.
Debuffs do not generally stack. Examples: corrosive, emissive, scramble spectrum, drag munitions, dazzle shell, etc. They will put the little debuff icon on the target and will generally have a cool off period before applying again.
.
Buffs are currently limited to healing beam (regeneration sequence) and heal over time (concordance sequence). There are many posts that debate whether both can stack.
.
Hope that helps.

Thank you very much... so i left corrosive and incediary... Those effects will work simultaneously.
 
Thank you very much... so i left corrosive and incediary... Those effects will work simultaneously.

Be careful with incendiaries though - +200% heat generation can make it as hot as beam laser.
There is a little trick however: if you get a gun with reduced heat (either from efficient mod or via secondary effect), the +200% will be calculated after primary and secondary mods.
 
Be careful with incendiaries though - +200% heat generation can make it as hot as beam laser.
There is a little trick however: if you get a gun with reduced heat (either from efficient mod or via secondary effect), the +200% will be calculated after primary and secondary mods.

I use efficient weapon mod on the 2 MC's with the corrosive and incendiary shells.
I will apply efficient weapon mod on the third MC without any special effect.
I also have 2 mediums, 1 huge and 2 small beam lasers which i also applied the efficient weapon mod.
And i don't have any power or overheating issues using all these! (Except if i pull the trigger for a very long time)
Efficient weapon mod is working great!

Thank you all for your answers!
 
I have a question on scramble spectrum from what I read in an old post it said that while they don't stack they increase the chance of the special effect happening. So basically what I'm saying is the special effect could only be applied once but having multiple scramble spectrum lasers would increase the odds of the special effect happening. Does anyone know if this is true?
 
I have a question on scramble spectrum from what I read in an old post it said that while they don't stack they increase the chance of the special effect happening. So basically what I'm saying is the special effect could only be applied once but having multiple scramble spectrum lasers would increase the odds of the special effect happening. Does anyone know if this is true?

You are correct.
Moreover, for burst laser the chance is calculated for every shot in burst.
 
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