Speculation: Are we about to see Stations get destroyed?

So with the upcoming Fleet Carriers are present in a system across all instances and groups (Solo, Open, PG) and hosting various services (refit, repair, rearm) they are not far short of the outposts small and medium ships can already use.

If we are also able to jump them in to and out of systems, we can get to a situation where a fleet carrier is in a system one day and then not there the following day when you log back in. If you weren't on board when the ship jumped, it is highly unlikely that you will be able to track where it has gone - it has just disappeared (or has been destroyed)

Are we about to see the same mechanic being implemented on the stations and outposts where they are no longer ever present at a specific location. If they suffer a catastrophic attack could it result in a station effectively getting wiped out of existence?

We have already seen damaged systems but they are substitutional station models. There is still a station at that location. It would bring greater threat to the Thargoid incusion (if it was to re-ignite)
 
...we can get to a situation where a fleet carrier is in a system one day and then not there the following day when you log back in.

You won't even see an FC unless invited by the owner, there's no way they will be public POI. Would clutter popular systems badly.

Nothing pointing to stations being destroyed.
 
So with the upcoming Fleet Carriers are present in a system across all instances and groups (Solo, Open, PG) and hosting various services (refit, repair, rearm) they are not far short of the outposts small and medium ships can already use.

If we are also able to jump them in to and out of systems, we can get to a situation where a fleet carrier is in a system one day and then not there the following day when you log back in. If you weren't on board when the ship jumped, it is highly unlikely that you will be able to track where it has gone - it has just disappeared (or has been destroyed)

Are we about to see the same mechanic being implemented on the stations and outposts where they are no longer ever present at a specific location. If they suffer a catastrophic attack could it result in a station effectively getting wiped out of existence?

We have already seen damaged systems but they are substitutional station models. There is still a station at that location. It would bring greater threat to the Thargoid incusion (if it was to re-ignite)
So stations will be destroyed by the Invisible Thursday Morning Thargoid Fleet?

All we'd need then is some actual Thargoid invasion mechanics (that should have been put in place BEFORE the Thargoid Invasion even took place)! eg: A Powerplay type view specifically for the Thargoid position, offering tasks to affect the Thargoid progress, with some actual new gameplay (such as more involved combat scenarios, and stealth orientated mechanics etc) to actually make something more interesting out of an alien invasion!
 
So stations will be destroyed by the Invisible Thursday Morning Thargoid Fleet?

All we'd need then is some actual Thargoid invasion mechanics (that should have been put in place BEFORE the Thargoid Invasion even took place)! eg: A Powerplay type view specifically for the Thargoid position, offering tasks to affect the Thargoid progress, with some actual new gameplay (such as more involved combat scenarios, and stealth orientated mechanics etc) to actually make something more interesting out of an alien invasion!
That would be good as well
 
Can you site a thread or post supporting the argument that FCs aren't persistent POIs? Thanks.

That they are persistent has been confirmed, but FDev would have to go full to make them public POIs. Popular systems would be insanely clogged, and for what? They almost certainly are going to have their own instance and you can't land on or interact with one unless invited . . so why clog everyone's nav panel with hundreds, or thousands, of FC POIs that are useless to them?

Is it possible FDev commits to such a terrible idea? I guess. But I would place this one as even too bad an implementation for FDev to stomach.
 
Can you site a thread or post supporting the argument that FCs aren't persistent POIs? Thanks.
They will be persistent POIs, but that doesnt mean everyone will be able to see them from SC.
It makes SO much sense for SO many reasons both technical and practical to make them only visible as POIs to people on the Authorized List (others could still visit them by following someones wake or a wing beacon)
 
A more dynamic universe would be welcome (here at least). Before Palin I would have said 'no way, no consequences in ED'. Now there's a little hope :)

It's like they are still developing the game after five years and plan to keep working on it, maybe for another five years. It is almost like there was some kind of ten year plan or something?!
 
That they are persistent has been confirmed, but FDev would have to go full to make them public POIs. Popular systems would be insanely clogged, and for what? They almost certainly are going to have their own instance and you can't land on or interact with one unless invited . . so why clog everyone's nav panel with hundreds, or thousands, of FC POIs that are useless to them?

Is it possible FDev commits to such a terrible idea? I guess. But I would place this one as even too bad an implementation for FDev to stomach.

You could have a fleet carrier filter on the nav panel with three options

[1] Remove all fleet carrier POIs from nav list. Only your own carrier stays
[2] Allow all fleet carrier POIs.
[3] Only show invited carriers POI's and your own carrier.
 
It's like they are still developing the game after five years and plan to keep working on it, maybe for another five years. It is almost like there was some kind of ten year plan or something?!

You seem to think it can be taken for granted it will be fully dynamic at the end of the development cycle when it is static at halfpoint and requires manual overrides for about anything?
 
I’m still rather surprised the Aegis folks haven’t come up with self-replicating AX mines yet.

Just seed the area around a station with them and Invasion Day becomes a spectator sport.
 
You could have a fleet carrier filter on the nav panel with three options

[2] Allow all fleet carrier POIs.

Would you like ED to fill your nav panel with POIs that are off limits to you in every fashion?

"Yes!" - Nobody

It's obviously possible, but makes no sense from any angle.
 
The irony is that it probably takes less materials to build a new replacement station that it does to fix a damaged one, so yeah, bring on station destruction! (Stations are the worst loiterers, after all.)
 
Would you like ED to fill your nav panel with POIs that are off limits to you in every fashion?

"Yes!" - Nobody

It's obviously possible, but makes no sense from any angle.
So you think carriers will be hidden from everyone, so a player will never see one unless lucky enough to be invited?
 
How many stations are there?

Aren't there about 30 that are relevant in terms of major hubs, engineering sites, rep grinding sites, etc.

We could drop 1000 stations and be ok.
 
Popular systems would be insanely clogged, and for what?

That would be my question too.

Why would a heap of players take their Carriers to a populous system?

I mean, aside from "for the lulz", which is sure to happen once a bunch of people have them.

Presumably, ED's instancing heirarchy will be developed to acommodate that possibility though.
 
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