Traveled quite a way away from the Res looking for targets, turned back and while watching the distance close to the Res Zone Point I thought I would Boost to close the distance.
At normal running (in my normal Python, do not do engineers) the top speed is 265m/s and the distance traveled is approx 1 Km every 4 seconds.
Now i would have thought that boosting to 346m/s would reduce the time, which it does, and reduce the distance, but, for every forty seconds of time counting down while i am boosting I am only traveling up to 2 Km instead of, I would say the 8 or 9 Km (as boosting is an instantaneous speed increase that immediately drops away).
I never noticed this before, but this Res is particularly quiet at the moment.
It would be nice I think if FDev could look at this mechanic of travel to try and see if it can be made to act more as normal. Increased speed covers more distance in a shorter time period, in a nutshell.
Also when flying low over the surface of a planet you do not get the sense of speed you might expect, maybe this could be looked at as well.
At normal running (in my normal Python, do not do engineers) the top speed is 265m/s and the distance traveled is approx 1 Km every 4 seconds.
Now i would have thought that boosting to 346m/s would reduce the time, which it does, and reduce the distance, but, for every forty seconds of time counting down while i am boosting I am only traveling up to 2 Km instead of, I would say the 8 or 9 Km (as boosting is an instantaneous speed increase that immediately drops away).
I never noticed this before, but this Res is particularly quiet at the moment.
It would be nice I think if FDev could look at this mechanic of travel to try and see if it can be made to act more as normal. Increased speed covers more distance in a shorter time period, in a nutshell.
Also when flying low over the surface of a planet you do not get the sense of speed you might expect, maybe this could be looked at as well.