Speed Outfitting

This should be a thing. Although, honestly, I'd prefer if the whole interface were overhauled so that when you went into outfitting, you could see all your ships (docked at that station) as graphical representations, and every module could be dragged and dropped between them and an inventory window at will.

Top quality idea.

Aps.
 
On cheaper ships it’s easy to buy a new ship and outfit it to your task. Especially works well with Asps and Cobras.

Then it’s just a ship switch.

But it sucks to have to buy all new core modules.

This is even harder to do on high end ships.

Yes some kind of load out inventory grouping would go a long way for QoL
 

Achilles7

Banned
I believe module management and the current outfitting system is called emergent gameplay :)

The fact some players have spreadsheets to track and log all of their modules is interesting on a couple of levels....one that FDev didn't foresee and therefore develop better tools for outfitting / storage to cater for the bulk engineering of modules (UI, menus and organising data / stuff is something ED doesn't do well), second is that players actually have enough time not only invested in the game to warrant needing this function but also enough time on top of that to create and update a spreadsheet of their modules and loadouts.

I barely have enough time to run a single delivery mission these days.....oh to have more free time

Seriously, what kind of weirdo has time for dedicated module location spreadsheets? *cough* Sorry! 'Forgot where I was for a second!

I know what you mean, I haven't played for approaching 2 weeks now - ahh we are but second class citizens here...there's no sympathy from the time-rich ultra-dorks, I'm afraid! [squeeeee]
 
This is a great idea. I really hope the outfitting UI gets some love next year.

Indeed; OP's idea + the ability to rotate my ship 360° + "try before you buy*" would be three massive QoL improvements I think.

*
Basically build up a shopping list, instead of having to buy each item as I fit it. Current mechanism: Going into the supermarket and having to pay for that bag of apples before you've even put it in the trolley. Suggestion: Fill up the trolley, then pay.
 
Currently I have a spreadsheet that I take screen shots of all my modules in my ships and those in storage so I can see what I have and how I can swap things out. Having the preset would make that a whole lot easier than having to have different pages for different builds and finding which modules in storage go to what ship...

That is just so weird.

However, I do agree we need to set up individual load outs, the way I do it at the moment is to have ships dedicated to each function, cargo, combat, exploration, mining, planetary scanning etc.
 
Can I +1 this? I want to STORE/RECALL fittings. It's such a pain in the bumkin to manually have to do it. I've taken to buying multiple ships and fitting them for specific tasks instead. It's a terrible game mechanic to have to use. The whole "your stuff" system really needs a good going over.
 
I wanted to change from cargo delivery missions to bounty hunting in my Python last night.

Went into outfitting, stripped out my cargo bays, added SCB's, hull and module reinf's, collector limpet controllers, FSD interdictor, etc. Took me about ten minutes. Did my BH in the RES then spotted a series of decent cargo missions while refueling / repairing and reversed the process. Roughly 20% of my two hour game time was spent in outfitting.

What do you think of having preset builds? Three or four saved spots in outfitting where you can select profiles like "Trader," "PvP," "Exploration," "Passenger," builds etc. that you define. This would load selected modules into specific slots in one go, speeding up any outfitting dramatically. I tried to do a mock-up image, but my artistic skills are lacking.

So you can land with your ship being full of cargo bays, select the "Passenger" preset and your cargo bays are replaced with Passenger modules in a few seconds.

Caveats - You'd need the necessary modules stored at that station to load them. -OR- if missing, they could be purchased from the local outfitter, if present. -OR- you have the option to have missing modules delivered with standard fees and times. That option would be used just before logging off so when you log back on your ship is ready to go in the role you selected.

Saving a build-setup would be handy now and then. And 100% with the 'caveat' - station needs to have your stuff (or you can opt-in for delivery). A bit further tho, it could 'scavenge' your other ships for the required bits and bobs, as it goes - many ships do share same parts.
 
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I would love this too! Alternatively, if there were more streamlined menu system in the outfitting it would go a long way to making it faster. The number of menus and sub menus and then going back and back and then back in, confirming, then checking power, stats etc is mind numbing. Very discouraging to make changes & the only way it becomes somewhat manageable is using 3rd party tools. Other than my Python that I have changed a few times, most ships I kit out and then just leave them. If I need something else I get another ship, but really shouldn't be so painful - I agree.
 
I'd kill for some presets also for SHIP-SHIP module transfer. Ship is parked so what if it does NOT have powerplant? My ship my rules.
 
I'm for anything that'll reduce the amount of mouse clicks needed in outfitting :mad:
I'd also be happy if those big 'fisher price' icons got reduced in size!
 
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