Newcomer / Intro Speed vs Shields for emergency pip management for small ships?

Having gotten into a fight in HighRes where I was clearly outclassed and having to run for my life I was curious if it was more valuable to put pips to shields (SYS) or to speed (ENG). I could split the difference but I’m not sure that will effectively workout in an emergency situation particularly if shields are low or offline. Speed means the ability to not get hit and shields to protect the ship when hit so there are similarities in saving one’s hide. This is for small ships by the way.

What are your experiences?
 
Yes.

It depends.

Actually it depends is probably about right. If you have a ship that is faster than it is tough favour speed otherwise favour shields.
If you are good at moving the Pips around, I am not, move them to engines as you hit boost but back to shields to take the next incoming salvo.

But having three Pips in each is workable.

But if your shields are offline unless you are running Bi-Weaves putting 4 into Eng is probably the way to go as other shield types take much longer to come back online.
 
Thanks. I think the situation was I was speeding away, taking heavy damage and maneuvering to lessen the hits. I wondered if I should try and get my shields back up or put pips to engine so I can keep boosting away to get out of range.

Also wondering do heatsinks reduce the ability to target your ship?
 
I would favour getting out of range, then you can take as long as you need for the shields to come back.

Heat sinks should help to break target lock, but how reliably it works when they are shooting I am not sure.
 
On mouse and keyboard even with hotkeys set up it’s often difficult to hit all the right buttons when you are in a deep doo-doo moment. Panic sets in and it’s like “OMG what do I do?” And your striking keys hoping one of them keeps you alive. I suppose with more experience one can deal with such situations more effectively . I got a new mouse coming in the mail with multi buttons. Hopefully that will help with the pip management and anything else.
 
Best tip ever...

Before starting to fight, plot a route to another system nearby (or station in another system), make sure destination is not obscured, go fight...

When you think you really, really need to get away to prevent dying, retract hardpoints, select "next system in route" (you have made a binding for that I hope), and high-wake out (you cannot be mass-locked by other ships for a high-wake).

Thanks to the commander that gave me that tip*, saved my bacon several times.

* you know who you are
 
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