Speedjumping and missed discoveries.

For the first time, I made fast honk and jump trip without checking planetary maps, as I had 24 hour deliveries from Colonia to bubble (feature which they sadly removed in latest update). I didn't liked the idea of letting all juicy finds get past me and made myself system to get that data.

1. When selling discovery data, notice the systems that pay more than others. If there's planets that give more than others (5-7k while not detail-scanned) take a screencapture (press f10 and it saves results in pictures/frontier developments/elite dangerous folder). After you have sold all your exploration data you should have lots of screen captures. You can also write down those systems, but as naming of systems is what it is, that's far slower way.

2. Go through those pictures and rename them. They show distance to your location, so put that in the name, for example bubbletocolonia 04784, which means that system is 4784 LY from place where you sold your exploration data. After you have renamed all pictures, those are in nice order according their distance.

3. On the next, bit less speedily trip to that direction, use those systems in those pictures as waypoints and get your name on those planets. In my case that gave me 136 systems to visit again. If you are more demanding, perhaps you can drop out those terraformable metal planets from the list by raising minimum 5k to 6k, but I can't confirm this yet as I have't made that trip back yet.
 
You can also open the sysmap while the FSD charges, and spot anything of interest, without having to do all that.
You can use EDDiscovery to auto-rename your screenshots with the system name.
I think you simply lose time by proceding that way.

After a few weeks of travelling, you can easily spot anything of value and be wrong less than 5% of the time. So 95% of the time, you'll spot, you can then scan the object as it will only be a tiny fraction of the whole duration of your trip, and then sell the data and not have to do the trip a second time. Which is, I think, a lot more efficient especially for touristic routes, which are and will be travelled by a lot of people, some of which can stumble upon 'your' findings and tag them before you go back to them.
 
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I tried that. Checking maps while boosting to jump, but as I was also watching tv-series from other monitor at the same time, it got too demanding multitask-wise. Honk and jump didn't require much any concentration and I could enjoy series more that way. Not using EDDiscovery.

And visiting even some of the earth-likes on my way back to bubble would have ruined my task, as I delivered last of the commodities only 17 minutes before time limit. Having only 24 ly jump range (loaded Python) and going to work in the middle of trip made it hard task.
 
I never look at the system map when I'm speed jumping. If you don't look, you don't know what you missed, so you don't miss anything.

I wouldn't consider making another trip through systems I've already been to. I'd take another route, where you're just as likely to find other interesting items.
 
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My speed jumping techniuqe is:

  1. Arrive at full speed
  2. Point ship to skim star for some fuel (but not hit it)
  3. Honk
  4. By which time the FSD should be ready
  5. Charge the FSD
  6. Check the system charts
  7. Exit the charts
  8. If something is interesting cancel the FSD charge
  9. If not point at destination and jump

Just about as fast without missing anything. :cool:

Note : Does require the odd longer scoop.
 
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My speed jumping techniuqe is:

  1. Arrive at full speed
  2. Point ship to skim star for some fuel (but not hit it)
  3. Honk
  4. By which time the FSD should be ready
  5. Charge the FSD
  6. Check the system charts
  7. Exit the charts
  8. If something is interesting cancel the FSD charge
  9. If not point at destination and jump

Just about as fast without missing anything. :cool:

Note : Does require the odd longer scoop.

This works great with a cool running ship. There are two types of speed jumping though...as much distance in as little time, and as many systems in as little time. If going for the latter, plot economical, and skim scooping with a huge scoop, and you'll never need to break stride.
 
I would very much welcome, if the ship will alert me to presence of something of value. After finishing the scan, it could say something like "Possible terraforming candidates detected". From my point of view, the ship allows very little functionality for explorers, while this could be enhanced rather easily. I do, believe, that such updates will come in the future.
 
This works great with a cool running ship. There are two types of speed jumping though...as much distance in as little time, and as many systems in as little time. If going for the latter, plot economical, and skim scooping with a huge scoop, and you'll never need to break stride.

Good point. I have all non-essential systems switched off and run at 18% (why do we measure temperature in % anyway?) and have a huge scoop.
 
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