There is quite a problem in PvP combat. Not the balance of individual weapons or ships - but as a whole mechanic of PvP.
There is a serious disparity between game play systems, some that make almost no sense - and some that have no balance. Here are some problems with solution, feel free to pick apart... if you can.
1) Make logout timer 60 seconds (If you've engaged in combat - you cant log out for 60 seconds).
WHY: It makes the frameshift scanner useless because it takes longer than 15 seconds to even use the module.
2) Make submitting give SC/FSD cooldown (So you cant submit and FSD/SC instantly - same penalty as if you LOST the interdiction)
WHY: There is no reason for anyone to fight an interdiction, it's better to surrender each time - Odd
3) Make High FSD affected by mass lock (So you cant just High FSD away and Mass lock means nothing)
WHY: Mass lock is useless because of this - a whole game play system is made redundant.
4) Make wake scanner instant and automatic (so people cant just log off in the next system instantly) - It might seem overpowered, but right now a frame-shift scanner is useless.
WHY: By the time you've even switched to, used the module - they have already jumped two systems, or logged off. It should follow them in their FSD - or else the module is still dead weight and useless. Good idea but poorly implemented.
5) Remove small weapon damage penalties (should be easy to understand)
WHY: Small ships already do low damage because of small and medium size guns, why penalize even further - it makes them useless in PvP.
Cheers lads







:S

There is a serious disparity between game play systems, some that make almost no sense - and some that have no balance. Here are some problems with solution, feel free to pick apart... if you can.
1) Make logout timer 60 seconds (If you've engaged in combat - you cant log out for 60 seconds).
WHY: It makes the frameshift scanner useless because it takes longer than 15 seconds to even use the module.
2) Make submitting give SC/FSD cooldown (So you cant submit and FSD/SC instantly - same penalty as if you LOST the interdiction)
WHY: There is no reason for anyone to fight an interdiction, it's better to surrender each time - Odd
3) Make High FSD affected by mass lock (So you cant just High FSD away and Mass lock means nothing)
WHY: Mass lock is useless because of this - a whole game play system is made redundant.
4) Make wake scanner instant and automatic (so people cant just log off in the next system instantly) - It might seem overpowered, but right now a frame-shift scanner is useless.
WHY: By the time you've even switched to, used the module - they have already jumped two systems, or logged off. It should follow them in their FSD - or else the module is still dead weight and useless. Good idea but poorly implemented.
5) Remove small weapon damage penalties (should be easy to understand)
WHY: Small ships already do low damage because of small and medium size guns, why penalize even further - it makes them useless in PvP.
Cheers lads