*Spoiler* Reactivation Missions (AX)

What are the rules to finding these?
I thought maybe they'd be at systems near to locations marked for counterstrike but that didn't seem to be the case.
They are ground but apparently in the ship mission board at the one place I found some and that one place was actually fairly far spaced from such systems at the very least not inhabited systems next to.
 
Ok, so some observations. Don't know the total rules, but since this is a spoiler some observations.

The ones I did were from the station Vasyutin's Claim.
They don't necessarily send you to a system with the purple mark.
If you saw obsidian ant's video, you know about the "better to sneak than not". In fact, the reavers get replenished.

There were fires and other things to do other than power on.

Now, not all of the fires went out when turning off the air, bug or feature?

Turning on defense turrets does as much as ze goggles. That is, nothing.
 
I'll keep looking but 2 in a row of the stated criteria have nothing. Yet I know people are finding them. The one place I was at yesterday was just a plain system between two maelstrom zones. Under no war condition.
 
I completed 2 of these missions last night.

I picked them up in a Thargoid Alert system: Kagutsuchi at Crown Prospect station.

I was routed to a Thargoid Controlled system: Obamumbo to reactivate the stations Oshpak Command & Berger Fortress

One thing to note was that the missions were given via the station mission board under operations and not the on foot mission board or thargoid area of the station mission board. They are denoted as AXrestore missions however.
 
I am finding them in Alert systems, so far not in any Invasions but I haven't checked them all. Not every Alert has them, and of those that do they may or may not go to Counterstrike systems. The two remaining Alerts around Cocijo, Asletae and Laumas, both have AX Reactivation missions but neither of them are to Counterstrike systems, just regular Controlleds.

Since it appears that all the Counterstrike systems have abandoned ports it seems logical they would also have abandoned settlements, so why are they not prioritised by AX Reactivation Missions? Maybe because the Missions in Alerts are to the Controlled system most likely to re Alert them, in which case that could perhaps be used to further define the ability to predict which Controlleds are more likely to cause which Alerts.
 
currently i was wondering this myself.
So alert system give these mission, fine. But what when there is no alert or invasion system in proximity of an counter strike system?

E.g.
At the moment near Taranis is HIP 28316 shown on the galaxy map as a counterstrike system, it has plenty of abbondened odysse settlements.
Where could i find mission for sad system? I visited a humand controlled system nearby (HIP 21991), but no ax reactivation mission to select.

Then i visited HIP 25679 currently in Post Targ Recovery, they had plenty of ax reactivation missions, but only (!) for already running settlements, i did write down
all of the abbondened settlements name and compared them with the mission board.

What else could i do to find ax reactivation missions near tanaris!?
 
But what when there is no alert or invasion system in proximity of an counter strike system?
You’re out of luck. Non-Thargoid states will never offer the AX reactivations into Thargoid-controlled territory.

On top of that, the other two (primary?) requirements, aside from being alert or invasion, are needing presence of military Odyssey settlements, and a/the location with them being at or within 20ly of the mission giving system.

Indra should still have plenty to go around. And those probably aren’t going anywhere soon, looking at how it is liable to be either the last or second-last Titan to be targeted for assault.
 
You’re out of luck. Non-Thargoid states will never offer the AX reactivations into Thargoid-controlled territory.

On top of that, the other two (primary?) requirements, aside from being alert or invasion, are needing presence of military Odyssey settlements, and a/the location with them being at or within 20ly of the mission giving system.

Indra should still have plenty to go around. And those probably aren’t going anywhere soon, looking at how it is liable to be either the last or second-last Titan to be targeted for assault.
Thanks.

I just wanted to help clean up Tanaris, the other Titans are not of my concern for now.

So the only possible gameloop to help cleaning up tanaris is ax combat zones for now?
Neither one of the recovery system nor the closest rescue ship provide ground ax reactivation mission (For at least unpowered settlements).
 
So the only possible gameloop to help cleaning up tanaris is ax combat zones for now?
Or the boring option of tissue sampling. I don’t think the leftover controls around the Titan remnant [location] are yet going anywhere. Because the focus is just on dealing with the active threat which the others pose.

… it is also worth mentioning that those systems at the sub-15 ly range, especially populated, take quite a lot of effort to clear out without a spire. And there are no active ones left despite two systems in question currently being under Thargoid control.
 
I wish they wouldn't call the missions in Post Thargoid Recovery Systems "AX Reactivations" because they are basic restore missions with no AX involved and they do nothing for war progress in any Alert, Invasion or Control. It's clearly confusing anyone new to the war because this question has come up again and again.
 
The ones with Revenants have been renamed to 'Hostile Reboot'.
There won't be any more at Taranis, Leigong or Oya. A shame as Oya was host to most of the remaining classic sites. Most now have Banshees which are a more formidable opponent.
 
The AX Reacs in Indra have banshees more often than not. I gave up trying to sneak in with them about so I kill them before landing.
 
Yeah, trying to sneak in with Banshees around is just awfully painful. Made me not do the missions on my main any further.

But I’m also not too confident about fighting them on foot while they’re kind of spongy to take out in a Scorpion so I’ve done two on my alt once and haven’t really bothered since(bombing them with missiles would be a bit meh to me). I will take pointers to fighting them outside the ship though, in case I decide to pick it back up while it’s still available to do.
 
For AX Reacs with Banshees I'm taking out the Banshees from the air in a Mk II with 3 class 3 Sirius Missiles, hopefully fast enough before too many Scouts and Interceptors appear, then landing fast and dismissing the ship. There's also 2 class 2 Azimuth multis on it so sometimes if I get lucky I can kill the Banshee, all the Revenants and even the Scout when it comes to drop more, leaving me briefly with a clean landing. Revenants that get replaced while I am on the ground are taken care of with the Executioner.

For those who really want to take out Banshees on foot according to AXI if you can hit the red spots on the underside of it with a plasma shotgun about 15-16 times that does it.
 
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I've taken one out with enh.AX missiles. Too many to really consider effective.
Was considering an SLF, (One with plasma as they seem to have a vulnerability there).
Ramming is a no go, the Banshee passes through your ship with no collision.
Have heard that AX multis work though haven't tried them yet myself.
A lot of videos show the Oppressor being used but also show how ineffective it is vs. Revenants.
The Intimidator would also seem to be ineffective Vs Revenants.
Cmdr Rosefine has a decent vid showing the Executioner Vs Banshees;
 
For those who really want to take out Banshees on foot according to AXI if you can hit the red spots on the underside of it with a plasma shotgun about 15-16 times that does it.
The majority of banshees at settlements are bugged and don't have the weak spots, making them huge time-sinks / ammo-sponges. It depends on the settlement layout, the ones that are labelled as "tiny" in the nav panel are relatively safe since they will always have either no banshee or a properly "weak" banshee, but unfortunately you can't see that information when you're outside the system (i.e. in a different system picking up missions).

When they do have a weak spot, it only takes 6-8 direct hits with a g5 shotgun to the rear bulb. The sniper rifle does a decent job too.
Alternatively you can just stay inside a building and get their attention through a window, there's a good chance they'll kill themselves by landing a bomb barrage on the roof of a building and then flying over the top of it as the bombs go off.
 
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The majority of banshees at settlements are bugged and don't have the weak spots, making them huge time-sinks / ammo-sponges. It depends on the settlement layout, the ones that are labelled as "tiny" in the nav panel are relatively safe since they will always have either no banshee or a properly "weak" banshee, but unfortunately you can't see that information when you're outside the system (i.e. in a different system picking up missions).

When they do have a weak spot, it only takes 6-8 direct hits with a g5 shotgun to the rear bulb. The sniper rifle does a decent job too.
Alternatively you can just stay inside a building and get their attention through a window, there's a good chance they'll kill themselves by landing a bomb barrage on the roof of a building and then flying over the top of it as the bombs go off.
Not noticed them without the weak spots, will look out for it. I have had them trying to fire at me through a window but they didn't kill themselves.
 
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