*Spoilers* (Lack of) Logic of Guardian Remains

So, the Guardians were destroyed by their own AI and what remains are working interactive panels that need to be shot at while in possession of certain items in order to hear independent fractions of a story. Or something. That's all that survived. No other aspects of their civilisation. They basically lived among these pillars and sentinels, uploading little stories into individual pillars, strong enough to survive nuclear assault, and programming them to only... (brain hurts). And then they created an orb with blueprints in it and the only way to get the blueprints was to shoot up six pillars around the village. Exactly six, that all survived the battl.... And the village seems to be built around this activity. Getting access to a glowing orb which contains a blueprint. Seems an inefficient way to store data.

The visuals around the new Guardian stuff are great, the sound design is great, the broad story is interesting but the gameplay is woeful. I can't get the logic behind how it came to pass that this is what remains of an entire culture i.e. just enough random working stuff to give us some more information/data.
 
So, the Guardians were destroyed by their own AI and what remains are working interactive panels that need to be shot at while in possession of certain items in order to hear independent fractions of a story. Or something. That's all that survived. No other aspects of their civilisation. They basically lived among these pillars and sentinels, uploading little stories into individual pillars, strong enough to survive nuclear assault, and programming them to only... (brain hurts). And then they created an orb with blueprints in it and the only way to get the blueprints was to shoot up six pillars around the village. Exactly six, that all survived the battl.... And the village seems to be built around this activity. Getting access to a glowing orb which contains a blueprint. Seems an inefficient way to store data.

The visuals around the new Guardian stuff are great, the sound design is great, the broad story is interesting but the gameplay is woeful. I can't get the logic behind how it came to pass that this is what remains of an entire culture i.e. just enough random working stuff to give us some more information/data.

There may be more info, setting and story coming, but sometimes it's good to remember that it's a game so not everything is going to make complete sense. I'm enjoying it though, so hope you are too.
 
So, the Guardians were destroyed by their own AI and what remains are working interactive panels that need to be shot at while in possession of certain items in order to hear independent fractions of a story. Or something. That's all that survived. No other aspects of their civilisation. They basically lived among these pillars and sentinels, uploading little stories into individual pillars, strong enough to survive nuclear assault, and programming them to only... (brain hurts). And then they created an orb with blueprints in it and the only way to get the blueprints was to shoot up six pillars around the village. Exactly six, that all survived the battl.... And the village seems to be built around this activity. Getting access to a glowing orb which contains a blueprint. Seems an inefficient way to store data.

The visuals around the new Guardian stuff are great, the sound design is great, the broad story is interesting but the gameplay is woeful. I can't get the logic behind how it came to pass that this is what remains of an entire culture i.e. just enough random working stuff to give us some more information/data.

So far we didn't find a single main planet of the Guardians. All sites we know are part of a communication or storage/archive network. I guess somebody who dived a bit deeper into this could tell you more, but the sites we discovered are not cities or where the civilization was supposed to be. They are remote outposts.
Also, we don't shoot the obelisks. We scan them. The panels we shoot now are covers of tech stuff which we can collect. Different thing.
 
So, the Guardians were destroyed by their own AI and what remains are working interactive panels that need to be shot at while in possession of certain items in order to hear independent fractions of a story. Or something. That's all that survived. No other aspects of their civilisation. They basically lived among these pillars and sentinels, uploading little stories into individual pillars, strong enough to survive nuclear assault, and programming them to only... (brain hurts). And then they created an orb with blueprints in it and the only way to get the blueprints was to shoot up six pillars around the village. Exactly six, that all survived the battl.... And the village seems to be built around this activity. Getting access to a glowing orb which contains a blueprint. Seems an inefficient way to store data.

The visuals around the new Guardian stuff are great, the sound design is great, the broad story is interesting but the gameplay is woeful. I can't get the logic behind how it came to pass that this is what remains of an entire culture i.e. just enough random working stuff to give us some more information/data.

I think you have missed the point. Both the guardian and thargoids are alien. Human logic is almost certainly not the type of logic they used.
 
As a sidenote, you do not simply shoot the pillars, you refresh their depleted Energy via your lasers to energize the system.
 
The way I like to think of it is as follows:

The Guardians didn't live amongst the pillars. They were aware that they might be wiped out in their entirety so they set up these sites containing information about their technology and history for future alien civilizations (like us for example) to discover so that all was not lost - in other words, a time capsule of sorts.

The information was locked behind a puzzle to ensure that the discovering alien civilization were at a certain level of intelligence to be able to use it wisely. However, I'm not sure if us humans will use it wisely, despite being able to solve the puzzle. :)
 
They likely lived on Earth-likes like we do. We can’t land on those, though, so all we get are their outposts on airless worlds. Any starports they may have had would’ve been destroyed in the war, or fallen out of orbit milennia ago.
 
What would a future alien civilization think if they visit Sol and find a Tesla Roadster floating in space?

The Guardian sites may well be an eccentric vanity project and not at all representative of normal Guardian civilization.
 
The stupid Guardian A.I. had probably been trying all kinds of advanced diagnostic scans to solve the puzzle instead of us, simple humans in our toy SRVs being restricted to a plasma gun to interact with alien environments.

Our directive is to shoot first then ask questions (later). No wonder these guys are extinct and their A.I. is M.I.A.
 
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