Spot lights

I would like the option to be able to move the spot lights up and down as well. This would allow you to focus more into an object as well you could move the spot light closer or further away to get either a brighter or softer light on an object or building.
 
Nice to see that i'm not the only one that noticed this. I named this as well in my feedback. Besides yaw position also pitch movement for the spotlight (and possibly beam angle?)
 
I'm assuming there going to add this in the future, possibly have just a tab in the menu for lighting as it has such a big part in the game, then on has an effect on the guests in some way
 
Agreed, pitching up and down would make lighting a lot easier and will possibly reduce the amount of lighting required
 
This is a very good suggestion.

Another thing I would love to see if possible, would be a slider for intensity and hue. This way we would need only one asset on the pieces bar for a certain spotlight design (instead for example the many we have now for the circular spotlight), and then tweak the color and lumens to get what we want.

I think the engine is very capable of that.

And imagine a mod after launch (or a feature as part of a dark ride expansion) where we could program spotlights to work on a routine. Instant photorythmics!
 
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Having worked in lighting myself, I'm another supporter of this! In the meantime though, I've found that well placed rocks are great for aiming lights a little better, or scenery. If you can get it on the right angle wall to aim where you want the light, then you can rotate it relative to the wall, which on a vertical wall is up and down, or on a rock, depends entirely on where the light is snapping to (also looks a little more natural than a wall in the middle of nowhere!)
 
This is a very good suggestion.

Another thing I would love to see if possible, would be a slider for intensity and hue. This way we would need only one asset on the pieces bar for a certain spotlight design (instead for example the many we have now for the circular spotlight), and then tweak the color and lumens to get what we want.

I think the engine is very capable of that.

And imagine a mod after launch (or a feature as part of a dark ride expansion) where we could program spotlights to work on a routine. Instant photorythmics!
agree with that. no need for 6-7 colored spotlights. one with better controls (color, brightness, focus angle, and directional control) would suffice.
 
We could also have like show lighting which is controlled and happens at a set time during like a show or attraction.
 
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