Spotted incorrect information on your website's guide

Just thought you'd want to know there's a sentence that's wrong on this page - it states "The faster the train is travelling, the smaller the hill you need to achieve airtime." - this is incorrect and it's the other way around, a faster train needs a larger hill to stay in g-force limits, and a slower train needs a smaller hill to produce airtime. For a slow train the larger the hill the less likely it will make it over and produce any airtime. For a faster train the smaller the hill the more excessive the g-force will be.

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The statement is correct, you are adding conditions to it,that aren't there.

Nobody is defining the speed, nor the angle of the airtime hill. At highspeed a 10° degree 2m hill can be fine.

Zadra:


Has the small bump right after the drop, which gives a nice ejector fling

Untamed


Has an identical small bump and you get a lot of airtime and the barrage you get on the return trip is insane.

Ride to Happiness has the airtime bump in the middle of the boosttrack.

Pantheon the same. (at least i heard of)

So we have at least 4 airtime heavy rides that have a small hill right the max amount of speed.
 
The statement is correct, you are adding conditions to it,that aren't there.

Nobody is defining the speed, nor the angle of the airtime hill. At highspeed a 10° degree 2m hill can be fine.

Zadra:

Has the small bump right after the drop, which gives a nice ejector fling

Untamed

Has an identical small bump and you get a lot of airtime and the barrage you get on the return trip is insane.

Ride to Happiness has the airtime bump in the middle of the boosttrack.

Pantheon the same. (at least i heard of)

So we have at least 4 airtime heavy rides that have a small hill right the max amount of speed.
The statement says the faster the train is travelling, the smaller the hill needs to be to achieve airtime. Most people would interpret this as the hill being lower, not 'more spread out at an angle sufficiently shallow enough to not exceed g-force limits', that's too technical and niche as it's a "coaster building 101 for dummies" type guide.

In absolute general (of course there are exceptions such as drawn out speed bumps like you mentioned that require skilled g-force knowledge to execute), I would hazard strongly the statement on the guide is alluring to a typical camelback parabolic airtime hill (like on a B&M hyper), where the faster the train is going = the larger the hill needs to be, and the slower the train is going = the smaller the hill needs to be.

We have likely now made this discussion too technical and thus making the post redundant and no change will be considered.
 
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