Hello commanders
Now that we are soon to have squadrons entered into the game many commanders are asking the questions what are they going to do and why do we need them. Well I would like to make a suggestion. Assuming That squadrons will be able to pledge to the minor factions that they support there is a lot that they can accomplish as a group. And one of those goals could be colonizing unpopulated systems with said minor faction. I am going to attempt to outline what I think would be interesting gameplay mechanics.
1-Squadron buys a colonization permit from universal cartography and or the superpower that they plan to colonize in
2-they buy a colonization module from an engineer
3- they use there Carrier to transport the module to the system they wish to Colonize
4- they place the module on a planet suitable for colonization
5- once this is done they can start to build the colony
Building the colony can take place in stages.
1- you start by building a simple land base.
2- as time goes by the land base can grow to a spaceport
3- once a spaceport has been built you can build an simple outpost in space
4- as time goes by the outpost grows into a space station
5- once the space station is completed the system enters into the greater BGS system wherein other minor factions can expand into.
Now this is the most simplest explanation of the mechanics I am suggesting I wanted to leave it open for debate. That being said in my humble opinion this is the type of gameplay that gives squadrons a lot of options. And if done right it dose not have to be gated off from solo commanders. If a solo commander wants to put the time and hard work it would take to accomplish this type of goal it should be open to them as well.
Thank you
Sky Marshal Vicktore Beskor (EDF)
Fly Strong
Now that we are soon to have squadrons entered into the game many commanders are asking the questions what are they going to do and why do we need them. Well I would like to make a suggestion. Assuming That squadrons will be able to pledge to the minor factions that they support there is a lot that they can accomplish as a group. And one of those goals could be colonizing unpopulated systems with said minor faction. I am going to attempt to outline what I think would be interesting gameplay mechanics.
1-Squadron buys a colonization permit from universal cartography and or the superpower that they plan to colonize in
2-they buy a colonization module from an engineer
3- they use there Carrier to transport the module to the system they wish to Colonize
4- they place the module on a planet suitable for colonization
5- once this is done they can start to build the colony
Building the colony can take place in stages.
1- you start by building a simple land base.
2- as time goes by the land base can grow to a spaceport
3- once a spaceport has been built you can build an simple outpost in space
4- as time goes by the outpost grows into a space station
5- once the space station is completed the system enters into the greater BGS system wherein other minor factions can expand into.
Now this is the most simplest explanation of the mechanics I am suggesting I wanted to leave it open for debate. That being said in my humble opinion this is the type of gameplay that gives squadrons a lot of options. And if done right it dose not have to be gated off from solo commanders. If a solo commander wants to put the time and hard work it would take to accomplish this type of goal it should be open to them as well.
Thank you
Sky Marshal Vicktore Beskor (EDF)
Fly Strong