Square shapes w/ Snap-to-Angle for Terrain

These are a few features I think would really help out with QoL

  • an overhead map showing different points of interest (unhappy guests, staff, ride stats, etc.)

  • a simple Click + Drag feature for walls, so that instead of having to keep clicking constantly, we can just click once and swipe to fill an area with walls, floors, or ceilings, across the X Y axis of the grid.

  • Increase the size and/or intensity of terrain so that it does not take an hour to create a mountain

  • the Option to switch from a circular terrain tool to a square, so that when raising terrain instead of having it form into a cylinder it would be a rectangle with flat sides and 90 degrees corners. it has been noted that we can use walls as a "stencil" to mold the terrain, but it is a very time consuming and tedious method.

  • the ability to create a grid at any point while molding terrain, it is possible to create a map wide grid by placing 4 walls in each corner, but this does not help with making other aspects line up together properly, like paths and terrain. If we could turn a grid on or off at any spot with the terrain, it could also give us the option to snap the terrain to a specific angle similarly to classic RCT. I'm not saying to remove the current tools, or to lock the grid, but it could help when trying to build a sloped path up a hill or over a bridge.

  • additional toggles for making certain objects invisible or transparent (scenery, guests, rides, terrain, etc.)

Please [big grin]
 
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the ability to create a grid at any point while molding terrain, it is possible to create a map wide grid by placing 4 walls in each corner, but this does not help with making other aspects line up together properly, like paths and terrain. If we could turn a grid on or off at any spot with the terrain, it could also give us the option to snap the terrain to a specific angle similarly to classic RCT. I'm not saying to remove the current tools, or to lock the grid, but it could help when trying to build a sloped path up a hill or over a bridge.

Would love to see this. If memory serves me right this was possible in RCT3 and made it very simple to lay path st an angle directly on the ground but still at an upward direction. I believe when you changed the terrain based on the grid and laid the path at an angle it also made it to where the path was a ramp rather than stairs. This feature would do wonders to the dreaded path/terrain annoyance and how they currently do not play very well together
 
Yes to all of this! I think we really need to be able to get heatmaps or some sort of visual representation of where problems are like thirst, hunger, messy areas etc.
Would love the option to make things invisible again as well. It just helps when it comes to building or playing where's wally? when trying to find a staff member. I know you could just go into the menu, but sometimes I don't want to when they're right there somewhere in the crowd.

The only thing I'm impartial about is the dragging walls etc feature. It isn't something that bothers me much
 
Was just coming to request this and found several threads including this one! I really would like the square with local grid option when editing terrain as well
 
Would a mod mind renaming this thread to:

"Square shapes w/ Snap-to-Angle for Terrain"

please and thank you [cool]
 
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Joël

Volunteer Moderator
Would a mod mind renaming this thread to:

"Square shapes w/ Snap-to-Angle for Terrain"

please and thank you [cool]

Thread name changed.
Old name: Additional QoL features/Options for buildings & terrain
New name: Square shapes w/ Snap-to-Angle for Terrain
 
So basically a "Ramp" tool for terrain to simplify the act of making terrain inclines we can build a path up without having to fiddle with raise lower and smooth until we get it just right... (Where making a ramp just involves selecting the ramp tool, setting the desired width for the ramp, and then clicking on where you want the ramp to start and on the elevation you want the ramp to end on, which then automatically forms the ramp between those two points by raising/lowering the terrain the conform to the flat plane drawn between those two points...)

(I also wouldn't mind a tree widget like the one seen in this video....)
[video=youtube;D1BZAnUemA0]https://www.youtube.com/watch?v=D1BZAnUemA0[/video]
 
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So basically a "Ramp" tool for terrain to simplify the act of making terrain inclines we can build a path up

Yes! Exactly [up][up]

I'm not highly skilled with the terrain editor, but I think this would help everybody. Say I want to build a simple beach with a nice gradual incline, it is almost impossible to keep the shoreline even with the height of the terrain that I want. What we need is an angle snap for terrain to match paths!

Things were so simple in rct and now they are so advanced in PC, but combining that simplicity with the advanced tools would bring a whole new level of designs for players of all skill level. This might even help with adding paths to blueprints too [happy]
 
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Yes to all the points in this post. The ability to provide the options is what is key to making things work. Multiple tools are a good thing because although they overlap they allow for different ways to tackle the same requirements as well as offer slight variations to completing detail as the player sees it.

There is a reason programs such as AutoCAD, Revit, Mudbox, Inventor all have tools that overlap in this way. Everyone works different and has different requirements.

But not just what I said above. Actually some of things we are talking about just are not possible in regards to the current tools in the terrain editor and although super powerful are still rather limiting.
 
I do like these ideas, especially a simple click and drag for placing walls, would speed up the building process drastically.
 
Great suggestions in this thread. The terrain requests might be hard to implement due to the limitations of the use of the voxel-terrain but I am sure Frontier will find a way! [up]
 
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