These are a few features I think would really help out with QoL
Please [big grin]
- an overhead map showing different points of interest (unhappy guests, staff, ride stats, etc.)
- a simple Click + Drag feature for walls, so that instead of having to keep clicking constantly, we can just click once and swipe to fill an area with walls, floors, or ceilings, across the X Y axis of the grid.
- Increase the size and/or intensity of terrain so that it does not take an hour to create a mountain
- the Option to switch from a circular terrain tool to a square, so that when raising terrain instead of having it form into a cylinder it would be a rectangle with flat sides and 90 degrees corners. it has been noted that we can use walls as a "stencil" to mold the terrain, but it is a very time consuming and tedious method.
- the ability to create a grid at any point while molding terrain, it is possible to create a map wide grid by placing 4 walls in each corner, but this does not help with making other aspects line up together properly, like paths and terrain. If we could turn a grid on or off at any spot with the terrain, it could also give us the option to snap the terrain to a specific angle similarly to classic RCT. I'm not saying to remove the current tools, or to lock the grid, but it could help when trying to build a sloped path up a hill or over a bridge.
- additional toggles for making certain objects invisible or transparent (scenery, guests, rides, terrain, etc.)
Please [big grin]
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